Octobulb

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Octobulb
Information
In-Game Information
HP: 20
Attack Damage: 4 (contact, spark)
Weakness(es): Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Gemini Laser, Top Spin, Black Hole Bomb, Triple Blade, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky, Nature
Misc. Information
Japanese Name: Octo Pachipachi
Script: オクトパチパチ
Romaji: Okuto Pachipachi
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
Octobulb.png

Octobulb is a midboss from Mega Man 10. It is a gigantic octopus-like lightbulb robot.

Octobulb is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

At first, Octobulb is powered off, and cannot be damaged. In this state, it will summon two Little Pachipachis at a time, waiting to spawn more until both of the existing ones have been defeated. By activating a switch-based gimmick that it shares a flag number with (such as a Sheep Conveyor or a Junk Machine) or hitting it with Thunder Beam, Octobulb will be temporarily powered on by bolts of energy. In this state, it cannot summon Little Pachipachis, and can be damaged. If any Octobulb Yoku Block objects have been placed, they will be powered on as well. Once Octobulb loses power, damaging sparks of electricity will be discharged.

Octobulb has three creation code values:

  • myFlag - The flag of the Switch Handler and switch-based gimmick used to power on Octobulb. Setting this in creation code is mandatory.
  • useRails - Decides whether or not Octobulb's sparks work on the rail system used by objects such as Guts Lifts and Crash Lifts. Default is false.
  • maxEnergy - How much energy is needed to fully charge Octobulb. Default is 120.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 5 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies