Fire Boy
Fire Boy | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.
Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application level Coptar Man.
Contents
Behavior
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).
Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
2 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |