Difference between revisions of "Mizzile"

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**While its ''MaGMML2'' health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game.
 
**While its ''MaGMML2'' health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game.
 
**The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to [[Combiloid]] (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in ''MaGMML2'').
 
**The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to [[Combiloid]] (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in ''MaGMML2'').
 +
*''In Make a Good Mega Man Level'', one of Mizzile's sprites had its eyes closed. ''In Make a Good Mega Man Level 2'', both of its sprites have its eyes open.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Flying Enemies]]

Revision as of 12:09, 19 October 2019

Mizzile
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 601
362
103
Attack Damage: 1 (contact)
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Concrete Shot48H
Top Spin, Thunder Wool Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Flying
Location(s): MaGMML:
Napalm Forest and Caves
Everything's Blowing Up
MaGMML2:
Poorly Named Level
Escape Sequence
Coyote Man
The Pit of Pits
Misc. Information
Alt. Name(s): Missile (Game Gear Mega Man manual)
Programmer(s): Blyka1
SnoruntPyro23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML (Enemy)
MaGMML2 (Enemy)
Mizzile.png

Mizzile is an enemy from Mega Man 5. It is a durable missile robot that hides in pits.

Mizzile was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves, as well as the Wily stage Everything's Blowing Up. In the engine, it has 60 health points.

Mizzile returned in Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level and Escape Sequence, as well as the Tier X stage Coyote Man, and the Pit of Pits sub-level "Cut Them Down To Size". Its health value has been decreased to 36 (24 points less than before).

Mizzile is included in the Megamix Engine, and is planned to return as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its health value has been decreased again, this time to 10 (26 points less than in MaGMML2).

Behavior

Mizziles will hide at the bottom of the screen, only partially visible. When Mega Man gets close, they will propel themselves upward a certain distance, then slowly float back down.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
 ?
1
 ?
1
 ?
2
0
3
 ?
2
 ?
3
 ?/?/?
1/5
 ?
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes


Trivia

  • In the MaGMML2 devkit and Megamix Engine, Mizzile's name is misspelled as "Mizzle".
  • Mizzile's health value in MaGMML1 is the highest health value for a devkit enemy/midboss in MaGMML history (not counting enemies such as Spine, who have health values such as 256 that are only used as placeholder HP).
    • While its MaGMML2 health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game.
    • The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to Combiloid (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in MaGMML2).
  • In Make a Good Mega Man Level, one of Mizzile's sprites had its eyes closed. In Make a Good Mega Man Level 2, both of its sprites have its eyes open.