Difference between revisions of "Monking"

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|category=Nature, Primate
 
|category=Nature, Primate
 
|location='''MaGMML2:'''<br>[[The Pit of Pits]]
 
|location='''MaGMML2:'''<br>[[The Pit of Pits]]
|OffAppear=[[Mega Man 2]]
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|OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Monking.png]]
 
|sprite=[[File:Monking.png]]
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'''Monking''' is an enemy from ''[[Mega Man 2]]''. It is a heavy ape robot that hangs on platforms.
 
'''Monking''' is an enemy from ''[[Mega Man 2]]''. It is a heavy ape robot that hangs on platforms.
  
Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, but it did not appear anywhere in that game. It returned in ''[[Make a Good Mega Man Level 2]]'', still not appearing in any entries, with its only presence being the [[The Pit of Pits|Pit of Pits]] mini-stage "Magic Crash-Pit Ride".
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Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but it did not appear anywhere in that game. It returned in ''[[Make a Good Mega Man Level 2]]'', still not appearing in any entries, with its only presence being the [[The Pit of Pits|Pit of Pits]] mini-stage "Magic Crash-Pit Ride".
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
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}}
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
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}}
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===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
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|notes=
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}}
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===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
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|notes=
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}}
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===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
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}}
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===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
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}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 23:38, 22 October 2019

Monking
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser, Top Spin, Magic Card1
Sakugarne2
Laser Trident, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Metal Blade, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Nature, Primate
Location(s): MaGMML2:
The Pit of Pits
Misc. Information
Script: モンキング
Romaji: Monkingu
Alt. Name(s): Mecha Monkey (Mega Man 2 US instruction manual)
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
Monking.png
"This enemy will fly up until it reaches a platform, after some time or if megaman gets close, it will jump on the platform and jump towards megaman"
―Note in Monking's code, Megamix Engine

Monking is an enemy from Mega Man 2. It is a heavy ape robot that hangs on platforms.

Monking was first made available in the devkit for the original Make a Good Mega Man Level, but it did not appear anywhere in that game. It returned in Make a Good Mega Man Level 2, still not appearing in any entries, with its only presence being the Pit of Pits mini-stage "Magic Crash-Pit Ride".

Behavior

Monkings cannot be seen at first, but when Mega Man gets close enough, it will appear and rise up. If it finds a solid surface, it will latch on, and jump above it shortly after. Monking will then jump towards Mega Man periodically.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 3 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies