Difference between revisions of "Gamarn and Gamadayu"
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|hp=15 | |hp=15 | ||
|at=6 (contact)<br>2 (bomb)<br>4 (bomb explosion)<br>3 (laser) | |at=6 (contact)<br>2 (bomb)<br>4 (bomb explosion)<br>3 (laser) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Triple Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Bulky, Nature | |category=Bulky, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Colorful Hall]]<br>[[AD 2101]]<br>[[Lava Factory]]<br>[[Inner Sanctum]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Colorful Hall]]<br>[[AD 2101]]<br>[[Lava Factory]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss) | ||
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'''Gamarn and Gamadayu''' are a collective midboss from ''[[Mega Man 6]]''. Gamarn (the frog) is a tank robot that attacks alongside its pilot, Gamadayu (the humanoid robot). | '''Gamarn and Gamadayu''' are a collective midboss from ''[[Mega Man 6]]''. Gamarn (the frog) is a tank robot that attacks alongside its pilot, Gamadayu (the humanoid robot). | ||
| − | Gamarn and Gamadayu were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where they appeared in the entries [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Colorful Hall]], [[AD 2101]], and [[Lava Factory]], as well as the Wily stage [[Inner Sanctum]], | + | Gamarn and Gamadayu were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where they appeared in the entries [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Colorful Hall]], [[AD 2101]], and [[Lava Factory]], as well as the Wily stage [[Inner Sanctum]], the [[The Pit of Pits|Pit of Pits]] sub-level "You Gotta Be Kitten Me", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 55: | Line 57: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | ||
Revision as of 21:55, 9 March 2020
| Gamarn and Gamadayu | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Gamarn and Gamadayu are a collective midboss from Mega Man 6. Gamarn (the frog) is a tank robot that attacks alongside its pilot, Gamadayu (the humanoid robot).
Gamarn and Gamadayu were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the entries Quirky Unconsistent Incomprehensible Nonsensical Track, Colorful Hall, AD 2101, and Lava Factory, as well as the Wily stage Inner Sanctum, the Pit of Pits sub-level "You Gotta Be Kitten Me", and in Null and Void.
Contents
Behavior
Gamarn and Gamadayu will randomly choose between one of two attacks:
- Gamadayu will throw two bombs in arcs, which create harmful explosions upon hitting the ground. Mega Man can safely avoid these explosions by standing between where the two bombs land.
- Gamarn will fire a laser straight forward, which Mega Man can jump over or slide under.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 5 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
