Difference between revisions of "Rider Joe"

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Line 12: Line 12:
 
|hp=2
 
|hp=2
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Plant Barrier]]{{Megamix}}
 
|category=Aquatic, Joes
 
|category=Aquatic, Joes
|location=[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}}
 
|sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}}
Line 25: Line 25:
  
 
==Behavior==
 
==Behavior==
Rider Joes simply move straight forward, periodically shooting a projectile.
+
Rider Joes simply move straight forward, periodically shooting a projectile. If they ever reach a wall, they will simply turn around.
  
 
==Damage Table==
 
==Damage Table==
 +
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1M
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=2
 +
|black=3
 +
|phar=1/5
 +
|magic=4
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 +
|buster=1/2/3<br>1/1/3
 +
|hornet=3<br>3
 +
|jewel=3<br>3
 +
|grab=3<br>3
 +
|triple=3<br>3
 +
|flash=Y<br>Y
 +
|slash=1<br>3
 +
|wheel=3<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=4
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=1
 +
|ice=2
 +
|break=2
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=1/1/3
 +
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=
 +
}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=3
+
|flame=2
|jewel=3
+
|rain=2
|grab=3
+
|spark=0
|triple=3
+
|snake=2
|flash=Y
+
|tengu=1/1/2
|slash=1
+
|water=2
|wheel=3
+
|concrete=3
|sakugarne=4
+
|homing=2
|wire=1
+
|notes=
|arrow=2
+
}}
|notes=}}
+
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=6
 +
|block=2
 +
|ice=2
 +
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Joes]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Joes]]

Revision as of 21:54, 19 May 2021

Rider Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Laser Trident3
Concrete Shot48H
Magic Card, Plant BarrierMegamix Only
Category: Aquatic, Joes
Location(s): MaGMML2:
Rush City
Chomp Man
Inner Sanctum
The Pit of Pits
Misc. Information
Script: ライダージョー
Romaji: Raidā Jō
Alt. Name(s): Jetski (Game Gear Mega Man manual)
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
Megamix Engine
RiderJoe.png

Rider Joe is an enemy from Mega Man 5. It is a Sniper Joe riding a marine bike.

Rider Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Rush City and Chomp Man, as well as the Wily stage Inner Sanctum and the Pit of Pits room "Typical Miniboss Fights".

Behavior

Rider Joes simply move straight forward, periodically shooting a projectile. If they ever reach a wall, they will simply turn around.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 4
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
3
3
3
3
3
3
3
3
Y
Y
1
3
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes