Difference between revisions of "Rider Joe"

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|hp=2
 
|hp=2
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Magic Card]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Magic Card]], [[Concrete Shot]], [[Plant Barrier]]{{Megamix}}
 
|category=Aquatic, Joes
 
|category=Aquatic, Joes
|location='''MaGMML2:'''<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Gravaqua2o]]<br>[[Disobedience of Superior Machines]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}}
 
|sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}}
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Rider Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Rush City]] and [[Chomp Man (stage)|Chomp Man]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] room "Typical Miniboss Fights".
 
Rider Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Rush City]] and [[Chomp Man (stage)|Chomp Man]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] room "Typical Miniboss Fights".
  
A Rider Joe appeared in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC in the waters near the [[SS Elroy]], but it otherwise went unused as an enemy.
+
A Rider Joe appeared in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC in the waters near the [[SS Elroy]], but it otherwise went unused as an enemy. In ''[[Make a Good 48 Hour Mega Man Level]]'', it appeared in the entries [[Gravaqua2o]] and [[Disobedience of Superior Machines]].
  
 
==Behavior==
 
==Behavior==
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|thunder=3
 
|thunder=3
 
|magnetic=1
 
|magnetic=1
|ice=2
+
|ice=--*
|break=2
+
|break=--*
|notes=
+
|tape=2/1/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=--*/3
 +
|banshee=5
 +
|propeller=--*
 +
|cable=--*
 +
|shoes=1
 +
|royal=3
 +
|bait=--*
 +
|power=3
 +
|notes=All weapons except Tornado Blow can only be used with the "Ignore Weapon Locks" cheat.<br>*The only Rider Joe not fought on a Wave Man Jetski is boxed within solid spikes, and cannot be damaged with this weapon.
 
}}
 
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===

Revision as of 14:44, 26 January 2025

Rider Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow3
Magic Card, Concrete Shot, Plant BarrierMegamix Only
Category: Aquatic, Joes
Location(s): MaGMML2:
Rush City
Chomp Man
Inner Sanctum
The Pit of Pits
MaGMML3:
Gravaqua2o
Disobedience of Superior Machines
Misc. Information
Script: ライダージョー
Romaji: Raidā Jō
Alt. Name(s): Jetski (Game Gear Mega Man manual)
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
Megamix Engine
RiderJoe.png

Rider Joe is an enemy from Mega Man 5. It is a Sniper Joe riding a marine bike.

Rider Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Rush City and Chomp Man, as well as the Wily stage Inner Sanctum and the Pit of Pits room "Typical Miniboss Fights".

A Rider Joe appeared in Make a Good 48 Hour Mega Man Level as an NPC in the waters near the SS Elroy, but it otherwise went unused as an enemy. In Make a Good 48 Hour Mega Man Level, it appeared in the entries Gravaqua2o and Disobedience of Superior Machines.

Behavior

Rider Joes simply move straight forward, periodically shooting a projectile. If they ever reach a wall, they will simply turn around.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 4
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
3
3
3
3
3
3
3
Y
Y
1
3
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 --* --*
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 --*/3 5 --* --* 1 3 --* 3
Other Notes All weapons except Tornado Blow can only be used with the "Ignore Weapon Locks" cheat.
*The only Rider Joe not fought on a Wave Man Jetski is boxed within solid spikes, and cannot be damaged with this weapon.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes