Difference between revisions of "Jump Roller"
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|hp=2 | |hp=2 | ||
|at=2 (contact)<br>3 (fire) | |at=2 (contact)<br>3 (fire) | ||
| − | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Block Dropper]]{{Megamix}} | + | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Block Dropper]]{{Megamix}} |
|category=Fire | |category=Fire | ||
| − | |location='''MaG48HMML:'''<br>[[Pandora's Parlor]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Devil Factory]]<br>[[Boost Man (stage)|Boost Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:JumpRoller.png]] | |sprite=[[File:JumpRoller.png]] | ||
| Line 24: | Line 24: | ||
Jump Roller was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. Jump Roller's ''MaGMML'' debut was in ''[[Make a Good 48 Hour Mega Man Level]]'', but it made no appearances in any entries; it did, however, become one of many enemies that [[Don Atetemino]] can summon during the game's final boss fight. | Jump Roller was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. Jump Roller's ''MaGMML'' debut was in ''[[Make a Good 48 Hour Mega Man Level]]'', but it made no appearances in any entries; it did, however, become one of many enemies that [[Don Atetemino]] can summon during the game's final boss fight. | ||
| + | |||
| + | With ''[[Make a Good Mega Man Level 3]]'', Jump Roller would finally see use in entries; specifically [[Devil Factory]] and [[Boost Man (stage)|Boost Man]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Fireproof Hero" and "Too Cheap To Pay Brendan Fraser". | ||
==Behavior== | ==Behavior== | ||
Jump Rollers roll back and forth, turning around only when hitting a wall and jumping if [[Mega Man]] is near them. If a Jump Roller is in contact with a special invisible field object (named "objJumpRollerFlameField"), it will periodically spew small flames out from the top of its head. | Jump Rollers roll back and forth, turning around only when hitting a wall and jumping if [[Mega Man]] is near them. If a Jump Roller is in contact with a special invisible field object (named "objJumpRollerFlameField"), it will periodically spew small flames out from the top of its head. | ||
| − | By default, Jump Rollers are blue, but by setting | + | By default, Jump Rollers are blue, but by setting <code>col = #</code> via creation code, their colour will change (1 = orange, 2 = green). |
==Damage Table== | ==Damage Table== | ||
| Line 70: | Line 72: | ||
|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=0.5 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=5/6 | ||
| + | |banshee=6 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 21:46, 7 February 2025
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- "An enemy that rolls around and jumps at the player when they approach. Use objJumpRollerFlameField to let it shoot fire from its head when it touches it."
- ―Note in Jump Roller's code, Megamix Engine
Jump Roller is an enemy from Mega Man 9. It is a wheeled robot that can draw on magma as fuel for a flamethrower atop its head.
Jump Roller was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Jump Roller's MaGMML debut was in Make a Good 48 Hour Mega Man Level, but it made no appearances in any entries; it did, however, become one of many enemies that Don Atetemino can summon during the game's final boss fight.
With Make a Good Mega Man Level 3, Jump Roller would finally see use in entries; specifically Devil Factory and Boost Man. It also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Fireproof Hero" and "Too Cheap To Pay Brendan Fraser".
Contents
Behavior
Jump Rollers roll back and forth, turning around only when hitting a wall and jumping if Mega Man is near them. If a Jump Roller is in contact with a special invisible field object (named "objJumpRollerFlameField"), it will periodically spew small flames out from the top of its head.
By default, Jump Rollers are blue, but by setting col = # via creation code, their colour will change (1 = orange, 2 = green).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
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| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/6 | 6 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||