Difference between revisions of "Propeller Eye"
From Make a Good Mega Man Level Contest
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|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
|jname= | |jname= | ||
| − | |script= | + | |script=プロペラアイ |
| − | |romaji= | + | |romaji=Puropera Ai |
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Entity1037]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying | |category=Cluster, Flying | ||
|location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | ||
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|plant=4 | |plant=4 | ||
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|ice=2 | |ice=2 | ||
|notes=}} | |notes=}} | ||
Revision as of 19:20, 23 September 2018
| Propeller Eye | |||||||||||||||||||||||||||||||||
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Propeller Eye is an enemy from Mega Man 6. It is an upgraded Pukapelly that uses a propeller to fly, and has a more durable body.
Propeller Eye was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Launch Man & Shuttle Man, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Drill Pickle" and "Over the Pit".
Contents
Behavior
Propeller Eyes will fly in place, occasionally opening up and flying in Mega Man's direction before closing again. They are only vulnerable to most attacks when they open up.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 5 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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