Difference between revisions of "Returning Monking"
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| − | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
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|location='''MaGMML1:'''<br>[[Final Stage]] | |location='''MaGMML1:'''<br>[[Final Stage]] | ||
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Revision as of 10:24, 3 November 2018
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- "It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
- ―Note in Returning Monking's code, Megamix Engine
Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.
Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Final Stage.
While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it is included in the Megamix Engine, and is planned to return as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up a second time when they reach half health.
Damage Table
Make a Good Mega Man Level
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2 3 |
4 1 |
2 2 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
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| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Stage 1 variant of Conveyor).