Difference between revisions of "Kemumakin"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[ThatEntityGirl]] |
| − | |artist=E-Clare | + | |artist=E-Clare{{3}} |
|hp=2 | |hp=2 | ||
|at= | |at= | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]] | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Electro Cable]], [[Power Line]]{{3}}<br>[[Hornet Chaser]], [[Power Stone]]{{Megamix}} |
|category=Floating | |category=Floating | ||
| − | |location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]] | + | |location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Y.M.C.A.]]<br>[[Thermal Tundra]]<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 8]] | |OffAppear=[[Mega Man 8]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom | + | |sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom, MaGMML2]] [[File:Kemumakin.png|Megamix Engine]] |
}} | }} | ||
| − | '''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make | + | '''Kemumakin''' is an enemy from ''[[Mega Man 8]]''. It is a flying robot with the ability to make large smokescreens. |
Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]]. | Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]]. | ||
| + | |||
| + | Kemumakin returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Y.M.C.A.]] and [[Thermal Tundra]], as well as the [[Weapon Tutorials|Contest Weapon Playground]] and the [[NEO Pit of Pits]] sublevel "Biree!!! on ICE". | ||
==Behavior== | ==Behavior== | ||
| − | Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man | + | Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man]]'s vision partially. |
| + | |||
| + | In Thermal Tundra, Kemumakins fly in a set direction and create clouds of only one color, but are otherwise unchanged. | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 43: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 53: | Line 58: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 60: | Line 66: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 91: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 84: | Line 104: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | == | + | ==Notes== |
| − | *The sprites Kemumakin uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In the [[Megamix Engine]], it uses original sprites instead. | + | * The sprites Kemumakin uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In the [[Megamix Engine]], it uses original sprites instead. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]] | ||
Latest revision as of 03:26, 20 March 2025
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Kemumakin is an enemy from Mega Man 8. It is a flying robot with the ability to make large smokescreens.
Kemumakin was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Reality Core.
Kemumakin returned in Make a Good Mega Man Level 3 for the entries Y.M.C.A. and Thermal Tundra, as well as the Contest Weapon Playground and the NEO Pit of Pits sublevel "Biree!!! on ICE".
Contents
Behavior
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring Mega Man's vision partially.
In Thermal Tundra, Kemumakins fly in a set direction and create clouds of only one color, but are otherwise unchanged.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- The sprites Kemumakin uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.