Difference between revisions of "Beak"

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{{enemy
 
{{enemy
|name= Beak
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|name=Beak
|image= [[File:BeakArt.jpg|230px|Artwork by Capcom]]
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|image=[[File:BeakArt.jpg|200px|Artwork by Capcom]]
|caption= Artwork by Capcom
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|caption=Artwork by Capcom
|jname= Blaster
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|jname=Blaster
|script= ブラスター
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|script=ブラスター
|romaji= Burasutā
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|romaji=Burasutā
|altname=  
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|altname=
|designer=  
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|designer=
|programmer=  
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|programmer=[[snoruntpyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
|artist=
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|artist
|hp = 1
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|hp=1
|at='''MaGMML1:'''<br>3 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>1 (contact)<br>2 (projectile)
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|at=3 (contact){{1}}<br>3 (projectile){{1}}<br>1 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}}
 
|weak=
 
|weak=
|category= Shielded
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|category=Shielded
|location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
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|location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Megatroid]]<br>[[Flower Core]]<br>[[Weapon Testing Facility]]<br>'''MaGMML: Episode Zero:'''<br>[[Recoil Recon]]<br>[[Cursor Corruption]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
|OffAppear= [[Mega Man 1]]<br>[[Mega Man Powered Up]]
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|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
|appear=  
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|appear=
|appear2=  
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|appear2=
|sprite={{MirrorDiv |mirror=[[File:Beak.png]]}}
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|sprite=[[File:Beak.png]]
 
}}
 
}}
'''Beak''' is an enemy from ''[[Mega Man 1]]''. It is a dome-shaped robot with a cannon inside its "mouth".
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{{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}}
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'''Beak''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a dome-shaped robot with a cannon inside its "mouth".
  
Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Sunset Siege]], [[Sky Ziggurat]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Citadel Basement]].
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Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sunset Siege]], [[Sky Ziggurat]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Citadel Basement]]. It also appeared in the Wily stage [[Be the Bigger Person]]; though ''[[Make a Good Mega Man Level Remastered]]'' removed it from the revamped iteration of that stage, it was added to the redone Wily stage [[Flashback Database]].
  
Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]].
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Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Recoil Recon]], [[Cursor Corruption]], and [[Null and Void (Episode Zero)|Null and Void]].
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In ''[[Make a Good 48 Hour Mega Man Level]]'', Beaks were used in the entries [[Megatroid]], [[Flower Core]], and [[Weapon Testing Facility]]. They also appear as a major obstacle in Gordyn Pressman's cabin on the [[SS Elroy]] as part of the Co-Ladder All Damage [[Sidequests|sidequest]], but their bullets are altered to inflict no damage beyond knockback.
  
 
==Behavior==
 
==Behavior==
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.
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Beaks remain stationary, but will periodically open their "mouths" to shoot four projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.
 +
 
 +
By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).
 +
 
 +
==Variants==
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{| border="1" style=""
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|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
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| style="text-align: center;"|[[File:Beek.png]]
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| style="text-align: center;"|Beek
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
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| style="text-align: center;"|[[Null and Void (MaGMML2)|Null and Void]]
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| style="text-align: center;"|A yellow Beak that lacks a turret. Instead of firing projectiles, it opens up to release a [[Chibee]], and will not open again as long as the Chibee it created is still active.
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| style="text-align: center;"|[[Zieldak]]
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| style="text-align: center;"|1
 +
| style="text-align: center;"|1 (contact)<br>3 (Chibee)
 +
|-
 +
|}
  
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 1 Enemies]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 1 Enemies]][[Category:Shielded Enemies]]

Latest revision as of 03:54, 10 October 2024

Beak
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)1
3 (projectile)1
1 (contact)1R23
2 (projectile)1R23
Category: Shielded
Location(s): MaGMML(1R):
Sunset Siege
Sky Ziggurat
Napalm Forest and Caves
Maze of Death
Citadel Basement
Be the Bigger Person1
Flashback Database1R
MaGMML2:
Colorful Hall
Something Original
MegaLondo
Candy Panic
Orbital Station
Poorly Named Level
A Mega Man for All Seasons
Gunpowder Cellar
Bond Man
Classic Castle
Reality Core
The Pit of Pits
Null and Void
MaG48HMML:
Megatroid
Flower Core
Weapon Testing Facility
MaGMML: Episode Zero:
Recoil Recon
Cursor Corruption
Null and Void
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Japanese Name: Blaster
Script: ブラスター
Romaji: Burasutā
Programmer(s): snoruntpyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Beak.png
"A wall turret that is invincible when it is closed."
―Note in Beak's code, Megamix Engine

Beak is an enemy from the original Mega Man. It is a dome-shaped robot with a cannon inside its "mouth".

Beak was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement. It also appeared in the Wily stage Be the Bigger Person; though Make a Good Mega Man Level Remastered removed it from the revamped iteration of that stage, it was added to the redone Wily stage Flashback Database.

Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN", and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man, and the Make a Good Mega Man Level: Episode Zero levels Recoil Recon, Cursor Corruption, and Null and Void.

In Make a Good 48 Hour Mega Man Level, Beaks were used in the entries Megatroid, Flower Core, and Weapon Testing Facility. They also appear as a major obstacle in Gordyn Pressman's cabin on the SS Elroy as part of the Co-Ladder All Damage sidequest, but their bullets are altered to inflict no damage beyond knockback.

Behavior

Beaks remain stationary, but will periodically open their "mouths" to shoot four projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.

By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Beek.png Beek MaGMML2 Null and Void A yellow Beak that lacks a turret. Instead of firing projectiles, it opens up to release a Chibee, and will not open again as long as the Chibee it created is still active. Zieldak 1 1 (contact)
3 (Chibee)