Difference between revisions of "Hell Metall DX"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Spin Attaxx]] |
|artist= | |artist= | ||
|hp=3 (treads)<br>4 (Hell Metall DX) | |hp=3 (treads)<br>4 (Hell Metall DX) | ||
|at=8 (contact)<br>2 (projectile) | |at=8 (contact)<br>2 (projectile) | ||
| − | |weak=[[Laser Trident]], [[ | + | |weak=[[Laser Trident]], [[Mix Tape]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]], [[Sakugarne]]{{Megamix}} |
|category=Mets, Shielded | |category=Mets, Shielded | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Creatively Named Level]]<br>[[Military Training Grounds]]<br>[[Mega Man DEV]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Footloose]]<br>[[Cascade]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
| − | | | ||
|appear2= | |appear2= | ||
|sprite=[[File:HellMetallDX.png]] | |sprite=[[File:HellMetallDX.png]] | ||
}} | }} | ||
| + | {{quote|A Metall on treads with a shield. Once the treads are destroyed, charged Mega Buster shots are needed to knock the shield back while it fires arcing shots.|Note in Hell Metall DX's code|[[Megamix Engine]]}} | ||
'''Hell Metall DX''' is an enemy from ''[[Mega Man V]]''. It is a small [[Metall]] with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around. | '''Hell Metall DX''' is an enemy from ''[[Mega Man V]]''. It is a small [[Metall]] with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around. | ||
| − | Hell Metall DX is included in the [[Megamix Engine]], and | + | Hell Metall DX is included in the [[Megamix Engine]], and subsequently appeared in the devkits for all games built with it. ''[[Make a Good 48 Hour Mega Man Level]]'' was its first appearance in a ''MaGMML'' game, and it appeared in the entries [[Footloose]] and [[Cascade]]. It returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Creatively Named Level]], [[Military Training Grounds]], and [[Mega Man DEV]]; as well as the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevel "Gravity of Decisions". |
==Behavior== | ==Behavior== | ||
Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind. | Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind. | ||
| − | Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged [[Mega Buster]] shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when [[Mega Man]] moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it. | + | Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged [[Mega Buster]] shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when [[Mega Man]] moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it. In [[Bass|Bass Mode]], the shield can instead be knocked back simply by shooting it with the Bass Buster often enough. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 42: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 56: | Line 57: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 63: | Line 65: | ||
|laser=2 | |laser=2 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
| − | |magnetic= | + | |magnetic=0 |
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=6 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 90: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 103: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes=With the Smite upgrade, all weapons do 999 damage, and the grounded phase is skipped entirely. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=0 |
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Mets]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Mets]][[Category:Shielded Enemies]] | ||
Latest revision as of 19:02, 24 January 2025
| Hell Metall DX | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A Metall on treads with a shield. Once the treads are destroyed, charged Mega Buster shots are needed to knock the shield back while it fires arcing shots."
- ―Note in Hell Metall DX's code, Megamix Engine
Hell Metall DX is an enemy from Mega Man V. It is a small Metall with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around.
Hell Metall DX is included in the Megamix Engine, and subsequently appeared in the devkits for all games built with it. Make a Good 48 Hour Mega Man Level was its first appearance in a MaGMML game, and it appeared in the entries Footloose and Cascade. It returned in Make a Good Mega Man Level 3 for the entries Creatively Named Level, Military Training Grounds, and Mega Man DEV; as well as the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Gravity of Decisions".
Contents
Behavior
Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind.
Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged Mega Buster shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when Mega Man moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it. In Bass Mode, the shield can instead be knocked back simply by shooting it with the Bass Buster often enough.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 4 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 0 | 2 | 2 | ||||||||||||
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| 3/4/Y | 1 | 2/3/4 | 2 | 4/3 | 6 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | With the Smite upgrade, all weapons do 999 damage, and the grounded phase is skipped entirely. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
| Other Notes | ||||||||||