Difference between revisions of "Hell Metall DX"

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|hp=3 (treads)<br>4 (Hell Metall DX)
 
|hp=3 (treads)<br>4 (Hell Metall DX)
 
|at=8 (contact)<br>2 (projectile)
 
|at=8 (contact)<br>2 (projectile)
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Laser Trident]], [[Mix Tape]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]], [[Sakugarne]]{{Megamix}}
 
|category=Mets, Shielded
 
|category=Mets, Shielded
|location=
+
|location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Creatively Named Level]]<br>[[Military Training Grounds]]<br>[[Mega Man DEV]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Footloose]]<br>[[Cascade]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
|MaGMMLAppear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:HellMetallDX.png]]
 
|sprite=[[File:HellMetallDX.png]]
 
}}
 
}}
 +
{{quote|A Metall on treads with a shield. Once the treads are destroyed, charged Mega Buster shots are needed to knock the shield back while it fires arcing shots.|Note in Hell Metall DX's code|[[Megamix Engine]]}}
 
'''Hell Metall DX''' is an enemy from ''[[Mega Man V]]''. It is a small [[Metall]] with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around.
 
'''Hell Metall DX''' is an enemy from ''[[Mega Man V]]''. It is a small [[Metall]] with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around.
  
Hell Metall DX is included in the [[Megamix Engine]], and subsequently appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Hell Metall DX is included in the [[Megamix Engine]], and subsequently appeared in the devkits for all games built with it. ''[[Make a Good 48 Hour Mega Man Level]]'' was its first appearance in a ''MaGMML'' game, and it appeared in the entries [[Footloose]] and [[Cascade]]. It returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Creatively Named Level]], [[Military Training Grounds]], and [[Mega Man DEV]]; as well as the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevel "Gravity of Decisions".
  
 
==Behavior==
 
==Behavior==
 
Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind.
 
Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind.
  
Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged [[Mega Buster]] shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when [[Mega Man]] moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it.
+
Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged [[Mega Buster]] shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when [[Mega Man]] moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it. In [[Bass|Bass Mode]], the shield can instead be knocked back simply by shooting it with the Bass Buster often enough.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|wire=3
 
|wire=3
 
|arrow=2
 
|arrow=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|tornado=4
 
|tornado=4
 
|thunder=3
 
|thunder=3
|magnetic=1
+
|magnetic=0
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=6
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=With the Smite upgrade, all weapons do 999 damage, and the grounded phase is skipped entirely.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4
 
|block=0
 
|block=0
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies==
 
*[[Metall]]
 
*[[Neo Metall]]
 
*[[Metall DX]]
 
*[[Metall EX]]
 
*[[Metall Dance]]
 
*[[Metall Swim]]
 
*[[Metall K1000]]
 
*[[Metall Mommy]]
 
*[[Space Metall]]
 
*[[Metall Cannon]]
 
*[[Metall Run and Gun]]
 
*[[Camouflametall]]
 
*[[Neo Heli Metall]]
 
*[[Numetall]]
 
*[[Metall Sniper]]
 
*[[Fatool]]
 
*[[Giant Metall]]
 
*[[Metall Potton]]
 
*[[Giant Metall Cannon]]
 
*[[Metall Daddy]]
 
*[[Mega Met]]
 
*[[Metall Jump Winter]]
 
*[[Metall Mommy Winter]]
 
*[[Metall Winter]]
 
*[[Metloon]]
 
*[[Met (Quarantine Woman)]]
 
*[[Mettaur]]
 
*[[Mush Met]]
 
*[[SK Met]]
 
*[[Dennis]]
 
*[[Grave Met]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Mets]][[Category:Shielded Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Mets]][[Category:Shielded Enemies]]

Latest revision as of 19:02, 24 January 2025

Hell Metall DX
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3 (treads)
4 (Hell Metall DX)
Attack Damage: 8 (contact)
2 (projectile)
Weakness(es): Laser Trident, Mix Tape, Banshee Wail3
Concrete Shot48H
Slash Claw, SakugarneMegamix Only
Category: Mets, Shielded
Location(s): MaGMML3:
Weapon Tutorials
Creatively Named Level
Military Training Grounds
Mega Man DEV
NEO Pit of Pits
MaG48HMML:
Footloose
Cascade
Misc. Information
Script: ヘルメットールDX
Romaji: Heru Mettōru DX
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy)
Megamix Engine
HellMetallDX.png
"A Metall on treads with a shield. Once the treads are destroyed, charged Mega Buster shots are needed to knock the shield back while it fires arcing shots."
―Note in Hell Metall DX's code, Megamix Engine

Hell Metall DX is an enemy from Mega Man V. It is a small Metall with a cannon on the top of its head, an additional shield at the front of its body, and a set of treads it uses to move around.

Hell Metall DX is included in the Megamix Engine, and subsequently appeared in the devkits for all games built with it. Make a Good 48 Hour Mega Man Level was its first appearance in a MaGMML game, and it appeared in the entries Footloose and Cascade. It returned in Make a Good Mega Man Level 3 for the entries Creatively Named Level, Military Training Grounds, and Mega Man DEV; as well as the Contest Weapon Playground, and the NEO Pit of Pits sublevel "Gravity of Decisions".

Behavior

Hell Metall DX will slowly move forward on its treads, turning around when it hits a wall or a ledge. It will keep its shield in front of it, occasionally raising it for a brief period of time before lowering it again. Hell Metall DX is only vulnerable from the front when its shield is raised, or from behind.

Once Hell Metall DX's treads have been destroyed, it will begin shooting arcing projectiles at a consistent rate. It will no longer raise its shield voluntarily, but if it is hit with a charged Mega Buster shot, its shield will be knocked away briefly before it lowers back down to cover the Hell Metall DX again. It will also turn around when Mega Man moves to its opposite side, meaning that charged buster shots and piercing weapons are the only means of defeating it. In Bass Mode, the shield can instead be knocked back simply by shooting it with the Bass Buster often enough.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 4 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 2/3/4 2 4/3 6 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes With the Smite upgrade, all weapons do 999 damage, and the grounded phase is skipped entirely.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 0 2
Other Notes