Difference between revisions of "Rabbiton"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
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|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade | + | |weak=[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature | |category=Nature | ||
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]] | |location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]] | ||
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | |OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:MaGMML2_Rabbiton.png|Rockman 8 Famicom, MaGMML2]][[File:Rabbiton.png|Megamix Engine]] | + | |sprite=[[File:MaGMML2_Rabbiton.png|bottom|Rockman 8 Famicom, MaGMML2]] [[File:Rabbiton.png|Megamix Engine]] |
}} | }} | ||
{{quote|bro, you can't skate in place. That's silly. This is a very serious fan project, obviously.|Note in Rabbiton's code|[[Megamix Engine]]}} | {{quote|bro, you can't skate in place. That's silly. This is a very serious fan project, obviously.|Note in Rabbiton's code|[[Megamix Engine]]}} | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 42: | Line 42: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 56: | Line 57: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 63: | Line 65: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 78: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 91: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 101: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
| − | *The sprites Rabbiton uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead. | + | *The sprites Rabbiton uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES Mega Man games. In the [[Megamix Engine]], it uses original sprites instead. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Nature Enemies]] | ||
Revision as of 22:03, 19 May 2021
| Rabbiton | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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- "bro, you can't skate in place. That's silly. This is a very serious fan project, obviously."
- ―Note in Rabbiton's code, Megamix Engine
Rabbiton is an enemy from Mega Man 8. It is an ice-skating robotic rabbit.
Rabbiton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Reality Core.
Contents
Behavior
Rabbiton will initially skate forward, turning around if it hits a wall. It will periodically choose between one of two actions before skating again:
- Jump in the air and twirl.
- Turn around to face Mega Man. Rabbiton is more likely to do this if it's facing away from Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- The sprites Rabbiton uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.