Difference between revisions of "Rider Joe"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
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|hp=2 | |hp=2 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Magic Card]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Joes | |category=Aquatic, Joes | ||
| − | |location=[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Rush City]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}} | |sprite={{MirrorDiv|mirror=[[File:RiderJoe.png]]}} | ||
| Line 25: | Line 25: | ||
==Behavior== | ==Behavior== | ||
| − | Rider Joes simply move straight forward, periodically shooting a projectile. | + | Rider Joes simply move straight forward, periodically shooting a projectile. If they ever reach a wall, they will simply turn around. |
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1M | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=2 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=4 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/2/3<br>1/1/3 | ||
| + | |hornet=3<br>3 | ||
| + | |jewel=3<br>3 | ||
| + | |grab=3<br>3 | ||
| + | |triple=3<br>3 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>3 | ||
| + | |wheel=3<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |flame=2 |
| − | | | + | |rain=2 |
| − | | | + | |spark=0 |
| − | | | + | |snake=2 |
| − | | | + | |tengu=1/1/2 |
| − | | | + | |water=2 |
| − | | | + | |concrete=3 |
| − | | | + | |homing=2 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | |notes=}} | + | ===Megamix Engine=== |
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=6 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Joes]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Aquatic Enemies]][[Category:Joes]] | ||
Revision as of 21:54, 19 May 2021
| Rider Joe | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Rider Joe is an enemy from Mega Man 5. It is a Sniper Joe riding a marine bike.
Rider Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Rush City and Chomp Man, as well as the Wily stage Inner Sanctum and the Pit of Pits room "Typical Miniboss Fights".
Contents
Behavior
Rider Joes simply move straight forward, periodically shooting a projectile. If they ever reach a wall, they will simply turn around.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 4 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
3 3 |
3 3 |
3 3 |
3 3 |
Y Y |
1 3 |
3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
| Other Notes | ||||||||||