Difference between revisions of "Kemumakin"

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m (Added MaGMML3 alter weapon damage values)
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|designer=
 
|designer=
 
|programmer=[[ThatEntityGirl]]
 
|programmer=[[ThatEntityGirl]]
|artist=[[E-Clare]]{{3}}
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|artist=E-Clare{{3}}
 
|hp=2
 
|hp=2
 
|at=
 
|at=
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Power Stone]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Electro Cable]], [[Power Line]]{{3}}<br>[[Hornet Chaser]], [[Power Stone]]{{Megamix}}
 
|category=Floating
 
|category=Floating
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]
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|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Y.M.C.A.]]<br>[[Thermal Tundra]]<br>[[NEO Pit of Pits]]
 
|OffAppear=[[Mega Man 8]]
 
|OffAppear=[[Mega Man 8]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom, MaGMML2]] [[File:Kemumakin.png|Megamix Engine]]
 
|sprite=[[File:MaGMML2_Kemumakin.png|Rockman 8 Famicom, MaGMML2]] [[File:Kemumakin.png|Megamix Engine]]
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Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]].
 
Kemumakin was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Reality Core]].
 +
 +
Kemumakin returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Y.M.C.A.]] and [[Thermal Tundra]], as well as the [[Weapon Tutorials|Contest Weapon Playground]] and the [[NEO Pit of Pits]] sublevel "Biree!!! on ICE".
  
 
==Behavior==
 
==Behavior==
 
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man]]'s vision partially.
 
Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring [[Mega Man]]'s vision partially.
 +
 +
In Thermal Tundra, Kemumakins fly in a set direction and create clouds of only one color, but are otherwise unchanged.
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
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|buster=1/1/3<br>1/1/3
 
|hornet=2<br>3
 
|hornet=2<br>3
 
|jewel=1<br>1
 
|jewel=1<br>1
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|notes=
 
|notes=
 
}}
 
}}
===Make a Good 48 Hour Mega Man Level===
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===Make a Good 48 Hour Mega Man Level{{Megamix}}===
{{Damagetable48H
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{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
==Trivia==
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}}
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==Notes==
 
*The sprites Kemumakin uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In the [[Megamix Engine]], it uses original sprites instead.
 
*The sprites Kemumakin uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In the [[Megamix Engine]], it uses original sprites instead.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]]

Revision as of 17:10, 9 February 2025

Kemumakin
Information
In-Game Information
HP: 2
Weakness(es): Sakugarne2
Tornado Blow, Electro Cable, Power Line3
Hornet Chaser, Power StoneMegamix Only
Category: Floating
Location(s): MaGMML2:
But It Lacked the Depth to Convince Me That This is Really Hell
Reality Core
MaGMML3:
Weapon Tutorials
Y.M.C.A.
Thermal Tundra
NEO Pit of Pits
Misc. Information
Script: ケムマキン
Romaji: Kemumakin
Programmer(s): ThatEntityGirl
Artist(s): E-Clare3
Series Information
Official Game Appearances: Mega Man 8
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
Megamix Engine
Rockman 8 Famicom, MaGMML2 Megamix Engine

Kemumakin is an enemy from Mega Man 8. It is a flying robot with the ability to make large smokescreens.

Kemumakin was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Reality Core.

Kemumakin returned in Make a Good Mega Man Level 3 for the entries Y.M.C.A. and Thermal Tundra, as well as the Contest Weapon Playground and the NEO Pit of Pits sublevel "Biree!!! on ICE".

Behavior

Kemumakins will fly around, swerving around randomly until it flies off-screen. It does not deal contact damage, but it will constantly create clouds (which share a random color) as it flies around, obscuring Mega Man's vision partially.

In Thermal Tundra, Kemumakins fly in a set direction and create clouds of only one color, but are otherwise unchanged.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

Notes

  • The sprites Kemumakin uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.