Difference between revisions of "New Shotman"
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{{enemy | {{enemy | ||
| − | |name= New Shotman | + | |name=New Shotman |
| − | |image= [[File:NewShotmanArt.png|230px|Artwork by Capcom]] | + | |image=[[File:NewShotmanArt.png|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= ニューショットマン | + | |script=ニューショットマン |
| − | |romaji= Nyū Shottoman | + | |romaji=Nyū Shottoman |
|altname= | |altname= | ||
|designer= | |designer= | ||
|programmer= | |programmer= | ||
|artist= | |artist= | ||
| − | |hp =5 | + | |hp=5 |
| − | |at=4 (contact) | + | |at=4 (contact)<br>2 (projectile) |
| − | |weak= [[Pharaoh Shot]], [[Gemini Laser]] | + | |weak=[[Pharaoh Shot]], [[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}} |
| + | |category=Cannons | ||
|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[SnoruntPyro's Stage]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] | |location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[SnoruntPyro's Stage]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]] | ||
| − | |OffAppear= Mega Man 3<br>Mega Man II | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
|appear= | |appear= | ||
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|sprite=[[File:NewShotman.png]] | |sprite=[[File:NewShotman.png]] | ||
}} | }} | ||
| − | '''New Shotman''' is an enemy from ''Mega Man 3''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head. | + | '''New Shotman''' is an enemy from ''[[Mega Man 3]]''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head. |
New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in [[SnoruntPyro's Stage]]. | New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in [[SnoruntPyro's Stage]]. | ||
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==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level=== |
{{Damagetable1 | {{Damagetable1 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | metal = 2 | + | |metal=2 |
| − | | gemini = 10 | + | |gemini=10 |
| − | | solar = 2 | + | |solar=2 |
| − | | top = 0 | + | |top=0 |
| − | | wool = 2 | + | |wool=2 |
| − | | black = 1 | + | |black=1 |
| − | | phar = 1/1/10 | + | |phar=1/1/10 |
| − | | magic = 1 | + | |magic=1 |
| − | | notes = | + | |notes=}} |
| − | }} | + | ===Make a Good Mega Man Level 2=== |
| − | === | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | hornet = 2 | + | |hornet=2 |
| − | | jewel = 1 | + | |jewel=1 |
| − | | grab = 1 | + | |grab=1 |
| − | | triple = 1 | + | |triple=1 |
| − | | slash = 1 | + | |flash=Y |
| − | | wheel = 2 | + | |slash=1 |
| − | | sakugarne = 4 | + | |wheel=2 |
| − | | wire = 1 | + | |sakugarne=4 |
| − | | arrow = 2 | + | |wire=1 |
| − | + | |arrow=2 | |
| − | | notes = | + | |notes=}} |
| − | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 01:02, 21 August 2018
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| Artwork by Capcom | |||||||||||||||||||||||||||||||
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New Shotman is an enemy from Mega Man 3. It is an upgraded Crazy Cannon with a set of cannons on the edges of its head and another cannon on top of its head.
New Shotman was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Midnight Snow, Sunset Siege, and Maze of Death, as well as in SnoruntPyro's Stage.
New Shotman has returned in every MaGMML game to date. In Make a Good Mega Man Level 2, it appears in 10 entries, plus the Wily Star II stage Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine). It also appears in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, and the Make a Good Mega Man Level 3 Judge Application Level Universe City V.
Contents
Behavior
New Shotmen will constantly shoot projectiles straight to the left and right, while also periodically shooting a projectile upwards that lands on Mega Man's position.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 2 | 10 | 2 | 0 | 2 | 1 | 1/1/10 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | ||||||||||