Difference between revisions of "Taketento"
From Make a Good Mega Man Level Contest
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|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Entity1037]] |
|artist= | |artist= | ||
|hp=1 (Taketento){{1}}<br>2 (Taketento){{2}}{{3}}<br>1 (propeller) | |hp=1 (Taketento){{1}}<br>2 (Taketento){{2}}{{3}}<br>1 (propeller) | ||
|at=4 (contact){{1}}<br>3 (contact){{2}}{{3}}<br>3 (propeller){{1}}<br>4 (propeller){{2}}{{3}} | |at=4 (contact){{1}}<br>3 (contact){{2}}{{3}}<br>3 (propeller){{1}}<br>4 (propeller){{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
| − | |category=Cluster, Flying | + | |category=Cluster, Flying, Nature |
|location='''MaGMML1:'''<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Outer Space]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]] | |location='''MaGMML1:'''<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Outer Space]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]] | ||
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
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{{Damagetable1 | {{Damagetable1 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |metal=2<br> | + | |metal=2<br>3 |
|gemini=4<br>1 | |gemini=4<br>1 | ||
|solar=2<br>2 | |solar=2<br>2 | ||
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|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel=2<br> | + | |wheel=2<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>6 | |wire=1<br>6 | ||
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|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
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|break=2 | |break=2 | ||
|notes=}} | |notes=}} | ||
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|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=4 |
|ice=2 | |ice=2 | ||
|notes=}} | |notes=}} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] |
Revision as of 10:54, 24 September 2018
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Taketento is an enemy from Mega Man 4. It is a ladybug-like robot with a detachable propeller.
Taketento was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Final Stage.
Taketento returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Escape Sequence, and Komuso Temple, as well as the Wily stages Outer Space, Lever Oriental Enchanted, and Inner Sanctum, and the Pit of Pits sub-levels "Deja Vu" and "Paradrop".
Contents
Behavior
Taketentos will fly straight forward at first. When Mega Man gets close, it will toss its propeller in the air and float towards him.
Damage Table
Make a Good Mega Man Level
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2 3 |
4 1 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/4 1/5 |
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| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 5 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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