Difference between revisions of "Rounder"

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(Created page with "{{enemy |name=Rounder |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ラウンダー |romaji=Raundā |altname= |designer= |p...")
 
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|hp=5
 
|hp=5
 
|at=2 (contact)
 
|at=2 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Power Stone]]{{Megamix}}
 
|category=Cluster, Floating
 
|category=Cluster, Floating
 
|location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]
 
|location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 5]]
 
|OffAppear=[[Mega Man 5]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Rounder.png]]
 
|sprite=[[File:Rounder.png]]
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==Damage Table==
 
==Damage Table==
===Make a Good Mega Man Level===
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===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
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{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
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|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
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|buster=1/2/3<br>1/1/3
 
|hornet=2<br>3
 
|hornet=2<br>3
 
|jewel=1<br>3
 
|jewel=1<br>3
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=5
 
|tornado=5
|thunder=2
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|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
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|notes=
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}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
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|notes=
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}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
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}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 12:47, 20 May 2021

Rounder
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 2 (contact)
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Hornet Chaser, Jewel Satellite, Power StoneMegamix Only
Category: Cluster, Floating
Location(s): MaGMML2:
Guts Man's Asteroid
Boil Man
Swiss Hotel
The Pit of Pits
Misc. Information
Script: ラウンダー
Romaji: Raundā
Series Information
Official Game Appearances: Mega Man 5
MaGMML Game Appearances: MaGMML2 (Enemy)
Megamix Engine
Rounder.png

Rounder is an enemy from Mega Man 5. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets.

Rounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Guts Man's Asteroid and Boil Man, as well as the Tier X stage Swiss Hotel and the Pit of Pits sub-level "Magic Crash-Pit Ride".

Behavior

Rounders will fly onto the screen and circle around Mega Man. While taking contact damage from them takes more effort than avoiding them, they can serve as an indirect obstacle if placed nearby more threatening enemies, as they may block attacks meant to be used on said enemies. Rounders will eventually stop circling Mega Man and fly away.

Setting "loops =" in creation code will decide how many times a Rounder will circle around Mega Man before leaving, with -1 meaning it will never leave of its own accord (the default is 5 times).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
1
3
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes


Related Enemies