Difference between revisions of "Choker Oh"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
Line 14: Line 14:
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Forgotten Fortress: The Lab]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:ChokerOh.png]]
 
|sprite=[[File:ChokerOh.png]]
Line 22: Line 22:
 
'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
 
'''Choker Oh''' is an enemy from ''[[Mega Man 6]]''. It is a robot with heat sensors and a [[Guts Man]]-like head.
  
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game.
+
Choker Oh was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but it did not appear anywhere in that game. After further being absent from the ''[[MaGMML3 Judge Application Levels]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and ''[[Make a Good Mega Man Level Remastered]]'', Choker Oh finally made its ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', found only in [[Forgotten Fortress: The Lab]].
  
 
==Behavior==
 
==Behavior==
Line 96: Line 96:
  
 
==Trivia==
 
==Trivia==
*As of September 2018, Choker Oh is the only pre-[[Megamix Engine]] enemy who has not appeared in any ''MaGMML'' production (not counting devkit asset showcases).
+
*Up until the release of ''Episode Zero'', Choker Oh had the "honor" of being the only pre-[[Megamix Engine]] enemy to have never appeared in any ''MaGMML'' production (not counting devkit asset showcases).
**When not counting altered versions of devkit enemies, it shares this dubious honor with [[Giant Metall]] from ''[[Mega Man 3]]''.
+
**When not counting altered versions of devkit enemies, it formerly shared this dubious honor with [[Giant Metall]] from ''[[Mega Man 3]]''.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]

Revision as of 02:17, 12 May 2021

Choker Oh
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML: Episode Zero:
Forgotten Fortress: The Lab
Misc. Information
Script: チョーカーオー
Romaji: Chōkāō
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
ChokerOh.png

Choker Oh is an enemy from Mega Man 6. It is a robot with heat sensors and a Guts Man-like head.

Choker Oh was first made available in the devkit for Make a Good Mega Man Level 2, but it did not appear anywhere in that game. After further being absent from the MaGMML3 Judge Application Levels, Make a Good 24 Hour Mega Man Level, and Make a Good Mega Man Level Remastered, Choker Oh finally made its MaGMML series debut in Make a Good Mega Man Level: Episode Zero, found only in Forgotten Fortress: The Lab.

Behavior

Choker Ohs will stand still, firing projectiles at a steady rate. If they notice a damaging projectile approaching them, they will jump towards Mega Man.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • Up until the release of Episode Zero, Choker Oh had the "honor" of being the only pre-Megamix Engine enemy to have never appeared in any MaGMML production (not counting devkit asset showcases).
    • When not counting altered versions of devkit enemies, it formerly shared this dubious honor with Giant Metall from Mega Man 3.