Difference between revisions of "Fire Boy"
Spin Attaxx (talk | contribs) |
|||
Line 14: | Line 14: | ||
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Block Dropper]]{{Megamix}} | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Block Dropper]]{{Megamix}} | ||
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
− | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
Line 22: | Line 22: | ||
'''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | '''Fire Boy''' is an enemy from ''[[Mega Man 6]]''. It is a waste disposal robot repurposed for combat. | ||
− | Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] level [[Coptar Man]]. | + | Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] level [[Coptar Man]]. |
==Behavior== | ==Behavior== |
Revision as of 17:17, 8 March 2020
Fire Boy | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.
Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application level Coptar Man.
Contents
Behavior
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).
A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
Damage Table
Make a Good Mega Man LevelMegamix Only
1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
2 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |