Mega Man Powered Up

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Mega Man Powered Up
MegamanPoweredUp box.jpg
Mega Man Powered Up North American boxart

Mega Man Powered Up is a game in the classic Mega Man series. It is a remake of Mega Man 1 with chibi-style designs and a plethora of new features. The game can be played in either Old Style, which mimics the original game, or New Style, which includes several differences from the original game, such as an intro stage, two new Robot Masters (to fit with the typical amount of Robot Masters in Mega Man games being eight, as opposed to the six of Mega Man 1), new weapons, a revised weakness order to accommodate for the new Robot Masters, and three difficulty levels. The game also includes several enemies from later Mega Man games, such as Hotheads and Battons.

Mega Man Powered Up also includes several bonus features outside of the main game. Each of the eight Robot Masters can be unlocked as playable characters if Mega Man defeats them with only the Mega Buster, and they (alongside Mega Man himself) have access to special challenge stages centered around their play styles, as well as ten boss rush challenges that can be played with any character. Clearing all 100 challenges will unlock Proto Man as a playable character. Other unlockable characters include Mega Man with his slide ability from Mega Man 3, Mega Man with his slide and charge shot from Mega Man 4, Mega Man in his original form of "Rock" (referred to as "Mega" in English translations of this game), and Roll (who is downloadable). A level builder (referred to as "Construction Mode") is also available.

Representation in MaGMML

While the game provides more original material to work with than remakes such as Mega Man: The Wily Wars, Mega Man Powered Up is one of the less represented games in the MaGMML series, possibly because the game uses 3D models instead of 8-bit sprites.

Weapons

Devkit Assets

Enemies

Gimmicks

Bosses

Other

  • Time Man and Oil Man appear as NPCs in Make a Good Mega Man Level, the remake of said game, Make a Good Mega Man Level 2, and Make a Good Mega Man Level: Episode Zero. In MaGMML1 and MaGMML2, they use sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games (said sprites are not actually used in Rockman 8 Famicom, though). MaGMML1R and MaGMML: Episode Zero use replacement sprites for them, with Time Man's coming from Mega Man Maker and Oil Man's coming from the then-upcoming Make a Good Mega Man Level 3 (which in turn takes the design for the latter from the Mega Man Archie Comics series.
    • While most of Time Man and Oil Man's appearances are in the hubs of the various MaGMML games, the former's appearance in MaGMML: Episode Zero is unique. If the player does not have DirectX9 installed into their system, Time Man will appear at the start of Temporal Pillar to warn the player of potentially added difficulty caused by the lack of a special shader that requires DirectX9 to work. He will also offer a download link to DirectX9 to remedy this issue. Time Man does not appear anywhere else in the game, making him an easily missable NPC.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up