Difference between revisions of "Pukapelly"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[ACESpark]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
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| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Floating | |category=Cluster, Floating | ||
|location='''MaGMML1:'''<br>[[Napalm Forest and Caves]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | |location='''MaGMML1:'''<br>[[Napalm Forest and Caves]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | ||
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|notes=}} | |notes=}} | ||
Revision as of 19:24, 23 September 2018
| Pukapelly | |||||||||||||||||||||||||||||||||
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Pukapelly is an enemy from Mega Man 5. It is a small round robot that rams itself towards intruders.
Pukapelly was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entry Napalm Forest and Caves and the Final Stage.
Pukapelly returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Aurora Man, and Escape Sequence, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-level "Typical Miniboss Fights".
Contents
Behavior
Pukapellies will float in place, periodically moving a short distance towards Mega Man before stopping again.
By default, Pukapellies are teal, but setting "col = #" in a Pukapelly's creation code will change its color (1 makes it purple, 2 makes it red, 3 makes it blue, 4 makes it orange, and 5 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
2 2 |
2 2 |
2 2 |
Y Y |
2 2 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 3 | 2 | |||||
| Other Notes | ||||||||||