Difference between revisions of "Pointan"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Fabian]] |
|artist= | |artist= | ||
|hp=3 (Pointan)<br>4 (windows) | |hp=3 (Pointan)<br>4 (windows) | ||
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|weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | |weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | ||
|category=Floating | |category=Floating | ||
| − | |location= | + | |location='''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:Cursor.png]]}} | |sprite={{MirrorDiv|mirror=[[File:Cursor.png]]}} | ||
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'''Pointan''' is an enemy from ''[[Mega Man 10]]''. It is a blue robot shaped like a computer's default mouse pointer. | '''Pointan''' is an enemy from ''[[Mega Man 10]]''. It is a blue robot shaped like a computer's default mouse pointer. | ||
| − | Pointan is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' | + | Pointan is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]''. It also appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', but (at least unmodified) only saw use as an enemy in the final boss fight, within one of [[Don Atetemino]]'s mini-stage boxes. |
==Behavior== | ==Behavior== | ||
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Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | ||
| − | == | + | ==Variants== |
{| border="1" style="" | {| border="1" style="" | ||
|-style="background:#99B1FF;" | |-style="background:#99B1FF;" | ||
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| style="text-align: center;"|[[File:ACESpark Skullinter.png]] | | style="text-align: center;"|[[File:ACESpark Skullinter.png]] | ||
| style="text-align: center;"|Skullinter | | style="text-align: center;"|Skullinter | ||
| − | | style="text-align: center;"|''[[Make_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]'' | + | | style="text-align: center;"|''[[Make_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]'' |
| style="text-align: center;"|[[Realm of the Lich Lord]] | | style="text-align: center;"|[[Realm of the Lich Lord]] | ||
| style="text-align: center;"|A skull-faced faerie. | | style="text-align: center;"|A skull-faced faerie. | ||
| Line 91: | Line 91: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| Line 117: | Line 117: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 01:45, 15 April 2023
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- "This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over."
- ―Note in Pointan's code, Megamix Engine
Pointan is an enemy from Mega Man 10. It is a blue robot shaped like a computer's default mouse pointer.
Pointan is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3. It also appeared in Make a Good 48 Hour Mega Man Level, but (at least unmodified) only saw use as an enemy in the final boss fight, within one of Don Atetemino's mini-stage boxes.
Contents
Behavior
Pointan will drag outlines to form rectangles that turn into windows that fly either horizontally or vertically, one at a time. It cycles through three specific shapes, returning to its spawning point every three times it makes windows. The pattern consists of the following, in order:
- A 2x2 square, with the windows alternating between moving down and moving in whatever direction Mega Man was facing when they were spawned. This is the default starting shape.
- A 4-window column, with the windows moving in whatever direction Mega Man was facing when they were spawned.
- A 4-window row, with the windows moving downward.
Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row)
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Skullinter | MaG48HMML | Realm of the Lich Lord | A skull-faced faerie. | ACESpark | 3 | 2 (contact, windows) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 3 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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Trivia
- The Make a Good Mega Man Level 2 boss Cursor uses the same sprites as Pointan. Its CD in Make a Good Mega Man Level: Episode Zero further specifies it as being a modified Pointan in-universe.