Difference between revisions of "Parasyu"
From Make a Good Mega Man Level Contest
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|artist= | |artist= | ||
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|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Top Spin]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]] | + | |weak=[[Gemini Laser]], [[Top Spin]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
|location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]] | |location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]] | ||
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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|notes=}} | |notes=}} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Flying Enemies]] | ||
Revision as of 18:51, 23 September 2018
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- "is an enemy that uses a parachute to fall down from the top of the screen then drift in a swaying motion attempting to crash into Mega Man"
- ―Note in Parasyu's code, Megamix Engine
Parasyu is an enemy from Mega Man 3. It is a circus robot with a parachute on its back.
Parasyu was first made available in the devkit for the original Make a Good Mega Man Level contest. It didn't appear in any entries, but it did appear in the Wily stages SnoruntPyro's Stage and the Final Stage.
Parasyu returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, SMB3, and Ruined Lab, as well as the Pit of Pits mini-stage "Beach Party".
Contents
Behavior
Parasyus will fall down from the top of the screen when Mega Man is close enough to them. When they reach a specific position (the position they were placed internally), they will open their parachutes and begin floating down slowly, swaying back and forth.
Damage Table
Make a Good Mega Man Level
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2/3/4 1/5 |
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| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 5 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 4 | 4 | 4 | 2 | |||||
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