Difference between revisions of "Bounder"

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(Created page with "{{enemy |name=Bounder |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=バウンダー |romaji=Baundā |altname=Bouncebot (Gam...")
 
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|hp=3
 
|hp=3
 
|at=4 (contact)<br>3 (projectile)
 
|at=4 (contact)<br>3 (projectile)
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=
 
|category=
 
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
 
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
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|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2

Revision as of 11:39, 4 November 2018

Bounder
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
3 (projectile)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML2:
Airflow Hubble
Colorful Hall
Combust Man
Starman Recreation
Aurora Man
Reality Core
Null and Void
The Pit of Pits
Misc. Information
Script: バウンダー
Romaji: Baundā
Alt. Name(s): Bouncebot (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
Bounder.png

Bounder is an enemy from Mega Man 5. It is a security robot with a bouncy lower half.

Bounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Combust Man, Starman Recreation, and Aurora Man, as well as the Wily stage Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-level "I Have No Shame".

Behavior

Bounders will hang in the air at first. When Mega Man gets close, they will begin bouncing up and down, periodically firing spreads of two projectiles.

By default, Bounders are red, but setting "col = #" in a Bounder's creation code will change its color (1 makes it green, 2 makes it purple).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
3
3
1
1
1
1
Y
Y
3
3
3
3
3
3
3
3
3
3
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes