Difference between revisions of "Gagabyoall"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[SnoruntPyro]] |
| − | |artist= | + | |artist=[[Mitcheddar93]]{{1}} |
|hp=1 | |hp=1 | ||
|at=3 (contact) | |at=3 (contact) | ||
|weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Chill Spike]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Chill Spike]]{{Megamix}} | ||
|category= | |category= | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>[[Flashback Database]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Gagabyoall.png|Normal]] [[File:WilyComboGagabyoall.png|Wily Combo]] | |sprite=[[File:Gagabyoall.png|Normal]] [[File:WilyComboGagabyoall.png|Wily Combo]] | ||
| Line 22: | Line 22: | ||
'''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design. | '''Gagabyoall''' is an enemy from ''[[Mega Man 9]]''. It is a [[Spine]] with a different design. | ||
| − | Gagabyoall was a custom enemy in the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Wily Combo]], as well as the [[ | + | Gagabyoall was a custom enemy in the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Wily Combo]], as well as the Wily stage [[Flashback Database]] (in [[Make a Good Mega Man Level Remastered|the remake]], they are absent from the New Style version of the latter stage). It uses edited versions of its ''Mega Man 9'' sprites. |
Gagabyoall is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, it uses its original ''Mega Man 9'' sprites. | Gagabyoall is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, it uses its original ''Mega Man 9'' sprites. | ||
Revision as of 16:41, 4 June 2019
| Gagabyoall | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Gagabyoall is an enemy from Mega Man 9. It is a Spine with a different design.
Gagabyoall was a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo, as well as the Wily stage Flashback Database (in the remake, they are absent from the New Style version of the latter stage). It uses edited versions of its Mega Man 9 sprites.
Gagabyoall is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, it uses its original Mega Man 9 sprites.
Contents
Behavior
Gagabyoalls will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Gagabyoall is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily.
By default, Gagabyoalls are peach-colored (also considered orange), but setting "col = #" in a Gagabyoalls's creation code will change its color (1 makes it blue, 2 makes it green). Creation code can also be used to determine the Gagabyoall's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 0/0/0 0/0/0 |
0 0 |
4 0 |
2 0 |
0 3 |
2 3 |
1 3 |
0/0/4 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 3 | 0 | Y | 0 | 3 | 3 | 0 | 0 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 0/0/0 | 0/0 | 0/3 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 3 | 0 | 3 | 0/0/3 | 0 | 3 | 0 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||