Difference between revisions of "Mega Man 8"
(Not fully finished, moreso half-finished, but updated.) |
|||
| Line 28: | Line 28: | ||
===Weapons=== | ===Weapons=== | ||
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| + | ! | ||
| + | !Weapon | ||
| + | |- | ||
| + | |[[File:RushBikeIcon.png|center]][[File:RushBike.png|center]] | ||
| + | |[[Rush Bike]]{{3}} | ||
| + | |- | ||
| + | |[[File:HomingSniperIcon.png|center]][[File:HomingSniperWep.png|center]] | ||
| + | |[[Homing Sniper]]{{48H}} | ||
| + | |} | ||
===Devkit Assets=== | ===Devkit Assets=== | ||
====Enemies==== | ====Enemies==== | ||
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| − | + | !Enemy | |
| + | |- | ||
| + | |[[File:BigTelly.png|center]][[File:BigTellyMaGMML3.png|center]] | ||
| + | |[[Big Telly]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:MaGMML2 Kemumakin.png|center]][[File:Kemumakin.png|center]] | ||
| + | |[[Kemumakin]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:MaGMML2 PenpenEV.png|center]][[File:PenpenEV.png|center]] | ||
| + | |[[Penpen EV]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:MaGMML2 Rabbiton.png|center]][[File:Rabbiton.png|center]] | ||
| + | |[[Rabbiton]]{{2}}{{3}} | ||
| + | |} | ||
====Gimmicks==== | ====Gimmicks==== | ||
Revision as of 18:45, 5 December 2021
Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to 7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a Special Weapon equipped.
Contents
Representation in MaGMML
Much like 7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In Make a Good Mega Man Level 2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. Make a Good Mega Man Level 3 replaces the Rockman 8 Famicom sprites with custom sprites.
Weapons
| Weapon | |
|---|---|
| Rush Bike3 | |
| Homing Sniper48H |
Devkit Assets
Enemies
| Enemy | |
|---|---|
| Big Telly23 | |
| Kemumakin23 | |
| Penpen EV23 | |
| Rabbiton23 |
Gimmicks
- Boubou23
- Frost Sled23
- Jump Sign and Slide Sign23
- Astro Switch3
- Astro Door3
- Skull Elevator3
- Skull Switch3
- Tengu Wind3
Custom Assets
- Monopellan2 (referred to as "thinfroRM_and_F" internally, which means "Thing from Rockman and Forte", AKA Mega Man & Bass, although Monopellan debuts in this game)
- Bell RingerEZ
- Clown BoxEZ
- ShuponponEZ
Other
- Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
- Duo makes a cameo as a statue in Tier 10 of MaGMML2. He also appears in Make a Good Mega Man Level: Episode Zero as a major character.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |