Difference between revisions of "Mummira"
From Make a Good Mega Man Level Contest
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|hp=6 | |hp=6 | ||
|at=6 (contact)<br>2 (head) | |at=6 (contact)<br>2 (head) | ||
| − | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[ | + | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Beat]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Salt Water]], [[Concrete Shot]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[A Mega Man for All Seasons]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[A Mega Man for All Seasons]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Space Pipes]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Mummira.png]] | |sprite=[[File:Mummira.png]] | ||
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'''Mummira''' is an enemy from ''[[Mega Man 4]]''. It is a pyramid-exploring robot made from scraps. | '''Mummira''' is an enemy from ''[[Mega Man 4]]''. It is a pyramid-exploring robot made from scraps. | ||
| − | Mummira was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[A Mega Man for All Seasons]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". | + | Mummira was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[A Mega Man for All Seasons]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". It returned in ''[[Make a Good 48 Hour Mega Man Level]]'', but only appeared in the entry [[Space Pipes]]. |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 79: | Line 79: | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |flame=2 | + | |flame=N/A*<br>2 |
| − | |rain=2 | + | |rain=N/A*<br>2 |
| − | |spark=0 | + | |spark=N/A*<br>0 |
| − | |snake=2 | + | |snake=N/A*<br>2 |
| − | |tengu=1/1/2 | + | |tengu=N/A*<br>1/1/2 |
| − | |water=3 | + | |water=N/A*<br>3 |
| − | |concrete=3 | + | |concrete=N/A*<br>3 |
| − | |homing=2 | + | |homing=N/A*<br>2 |
| − | |notes= | + | |beat=2<br>N/A† |
| + | |notes=Top row is damage in ''MaG48HMML''; bottom row is damage from ''MaG48HMML'' weapons in the Megamix Engine.<br>*Not usable in any scenario involving Mummira in ''MaG48HMML''.<br>†Not in the current build of the Megamix Engine. | ||
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
Revision as of 20:39, 21 February 2023
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Mummira is an enemy from Mega Man 4. It is a pyramid-exploring robot made from scraps.
Mummira was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, A Mega Man for All Seasons, Escape Sequence, and Komuso Temple, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". It returned in Make a Good 48 Hour Mega Man Level, but only appeared in the entry Space Pipes.
Contents
Behavior
Mummiras cannot be seen at first; they will periodically come out of hiding from behind a revolving door, after which they will unravel their head and fire it at Mega Man before hiding again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
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1 3 |
1 1 |
Y Y |
4 1 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- In the MaGMML2 devkit and Megamix Engine, Mummira's name is misspelled as "Mumaria".