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This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Morning Joe"
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| Information
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| In-Game Information
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| HP: |
12
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| Attack Damage: |
5 (contact) 3 (flail)
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| Weakness(es): |
Laser Trident, Tornado Blow, Thunder Beam3 Concrete Shot48H Top Spin, Black Hole Bomb, Magic Card, Slash Claw, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
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| Location(s): |
MaGMML: Episode Zero: Subterranean Stronghold
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| Programmer(s): |
ACESpark
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| Artist(s): |
E-Clare
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| Series Information
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| Official Game Appearances: |
Rockman & Forte: Mirai Kara no Chousensha
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| MaGMML Game Appearances: |
MaGMML: Episode Zero (Enemy) Megamix Engine
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"Morning Joe" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a Sniper Joe-like robot that wields a flail.
Morning Joe is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The enemy made its true MaGMML debut in the Make a Good Mega Man Level: Episode Zero stage Subterranean Stronghold.
Behavior
Morning Joes will swing their flails in the air, occasionally swinging them forward a certain distance. While Morning Joes themselves cannot deflect projectiles, their flails can absorb them.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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1
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1
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2
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3
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0.5
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3
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1/5
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4
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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1
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1
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1
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1
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Y
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4
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2
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4
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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4
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1
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4
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3
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1
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2
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2
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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2
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2
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0
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2
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1/1/2
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2
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3
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2
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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2
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4
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2
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2
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| Other Notes
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