Gagabyoall

From Make a Good Mega Man Level Contest
Revision as of 16:41, 4 June 2019 by Spin Attaxx (talk | contribs)
Jump to: navigation, search
Gagabyoall
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Search Snake, Concrete Shot48H
Top Spin, Thunder Wool, Black Hole Bomb, Grab Buster, Wheel Cutter, Sakugarne, Chill SpikeMegamix Only
Location(s): MaGMML(1R):
Wily Combo
Flashback Database
Misc. Information
Script: ガガビョール
Romaji: Gagabyōru
Programmer(s): SnoruntPyro
Artist(s): Mitcheddar931
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML(1R) (Enemy)
Normal Wily Combo

Gagabyoall is an enemy from Mega Man 9. It is a Spine with a different design.

Gagabyoall was a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo, as well as the Wily stage Flashback Database (in the remake, they are absent from the New Style version of the latter stage). It uses edited versions of its Mega Man 9 sprites.

Gagabyoall is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, it uses its original Mega Man 9 sprites.

Behavior

Gagabyoalls will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Gagabyoall is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily.

By default, Gagabyoalls are peach-colored (also considered orange), but setting "col = #" in a Gagabyoalls's creation code will change its color (1 makes it blue, 2 makes it green). Creation code can also be used to determine the Gagabyoall's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0
0/0/0
0
0
4
0
2
0
0
3
2
3
1
3
0/0/4
0/0
0
0
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
0/0/0 0 0 3 0 Y 0 3 3 0 0
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 3 3 0 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/3 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 3 0 3 0/0/3 0 3 0
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies