Difference between revisions of "Hari Harry"
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|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:HariHarry.png]] | |sprite=[[File:HariHarry.png]] | ||
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'''Hari Harry''' is an enemy from ''[[Mega Man 3]]''. It is a hedgehog robot that guards mining areas. | '''Hari Harry''' is an enemy from ''[[Mega Man 3]]''. It is a hedgehog robot that guards mining areas. | ||
| − | Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stages [[Cannon Deck]] and [[Flashback Database]]. |
Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]] and the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]]. | Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]] and the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]]. | ||
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|phar=1/1/10<br>1/5 | |phar=1/1/10<br>1/5 | ||
|magic=1<br>2 | |magic=1<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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==Trivia== | ==Trivia== | ||
| − | *The ''MaGMML2'' devkit and Megamix Engine refer to Hari Harry as "'''Hari Hari'''". | + | *The ''MaGMML2'' devkit and [[Megamix Engine]] refer to Hari Harry as "'''Hari Hari'''". |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 19:17, 26 May 2019
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- "This enemy shoots needles at megaman and rolls over the ground"
- ―Note in Hari Harry's code, Megamix Engine
Hari Harry is an enemy from Mega Man 3. It is a hedgehog robot that guards mining areas.
Hari Harry was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stages Cannon Deck and Flashback Database.
Hari Harry returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man and Quint Stage, as well as the Wily stage Reality Core and the Tier X stage Null and Void.
Contents
Behavior
Hari Harries fire up to two spread of needles, then roll forward a certain distance before firing needles again. They are invulnerable to most attacks when rolling.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- The MaGMML2 devkit and Megamix Engine refer to Hari Harry as "Hari Hari".