Difference between revisions of "Mega Man V"
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{{GameInfo | {{GameInfo | ||
| − | |title= Mega Man V | + | |title=Mega Man V |
| − | |image= [[File:MegamanV_box.jpg|256px]] | + | |image=[[File:MegamanV_box.jpg|256px]] |
| − | |caption= ''Mega Man V'' North American boxart | + | |caption=''Mega Man V'' North American boxart |
| − | |developer= Minakuchi Engineering | + | |developer=Minakuchi Engineering |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
|producer= | |producer= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer= |
|artist= | |artist= | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= Game Boy | + | |platforms=Game Boy |
| − | |releasedate= September 10, 1994 | + | |releasedate=September 10, 1994 |
|rerelease= | |rerelease= | ||
|version= | |version= | ||
| − | |genre = Action / Platform | + | |genre=Action / Platform |
|modes= | |modes= | ||
| − | |media = Physical cartridge, digital download | + | |media=Physical cartridge, digital download |
| − | |input = | + | |input= |
}} | }} | ||
| − | '''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting | + | '''''Mega Man V''''' is the fifth and final classic ''Mega Man'' game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES ''Mega Man'' games, [[Mega Man]] fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against [[Dr. Wily]]. Instead of the [[Mega Buster]], Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself. |
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | While the game lacked representation in ''[[Make a Good Mega Man Level | + | While the game completely lacked representation in ''[[Make a Good Mega Man Level]]'' (aside from a single devkit gimmick which went unused anyway), and received minimal representation in ''[[Make a Good Mega Man Level 2]]'', ''Mega Man V'' was given immense amounts of representation in ''[[Make a Good Mega Man Level 3]]'', to the point where every single enemy and midboss from the game is present in the third contest's devkit. |
| − | === Weapons === | + | ===Weapons=== |
| − | * [[Grab Buster]]{{2}} | + | *[[Grab Buster]]{{2}} |
| − | * [[Break Dash]]{{3}} | + | *[[Break Dash]]{{3}} |
| − | * [[Spark Chaser]]{{3}} | + | *[[Spark Chaser]]{{3}} |
| − | * [[Salt Water]]{{48H}} | + | *[[Salt Water]]{{48H}} |
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Enemies ==== | + | ====Enemies==== |
| − | * [[Biribaree]]{{2}}{{3}} | + | *[[Biribaree]]{{2}}{{3}} |
| − | * [[Piriparee]]{{2}}{{3}} | + | *[[Piriparee]]{{2}}{{3}} |
| − | * [[Alabell]]{{3}} | + | *[[Alabell]]{{3}} |
| − | * [[Armaroid]]{{3}} | + | *[[Armaroid]]{{3}} |
| − | * [[Baby Flies]]{{3}} | + | *[[Baby Flies]]{{3}} |
| − | * [[Bikky Bomb]]{{3}} | + | *[[Bikky Bomb]]{{3}} |
| − | * [[Birdy]]{{3}} | + | *[[Birdy]]{{3}} |
| − | * [[Biree Spark]]{{3}} | + | *[[Biree Spark]]{{3}} |
| − | * [[Boostun]]{{3}} | + | *[[Boostun]]{{3}} |
| − | * [[Byouz]]{{3}} | + | *[[Byouz]]{{3}} |
| − | * [[Cannon Roader]]{{3}} | + | *[[Cannon Roader]]{{3}} |
| − | * [[Chainsoar]]{{3}} | + | *[[Chainsoar]]{{3}} |
| − | * [[Chunco]]{{3}} | + | *[[Chunco]]{{3}} |
| − | * [[Doncatch]]{{3}} | + | *[[Doncatch]]{{3}} |
| − | * [[Elecit]]{{3}} | + | *[[Elecit]]{{3}} |
| − | * [[Fankurow]]{{3}} | + | *[[Fankurow]]{{3}} |
| − | * [[Feeber]]{{3}} | + | *[[Feeber]]{{3}} |
| − | * [[Fooley]]{{3}} | + | *[[Fooley]]{{3}} |
| − | * [[Fukuhorn]]{{3}} | + | *[[Fukuhorn]]{{3}} |
| − | * [[G.S.Q]]{{3}} | + | *[[G.S.Q]]{{3}} |
| − | * [[Handoo]]{{3}} | + | *[[Handoo]]{{3}} |
| − | * [[Hell Metall DX]]{{3}} | + | *[[Hell Metall DX]]{{3}} |
| − | * [[La Jaba]]{{3}} | + | *[[La Jaba]]{{3}} |
| − | * [[Malmet]]{{3}} | + | *[[Malmet]]{{3}} |
| − | * [[Metall Sniper]]{{3}} | + | *[[Metall Sniper]]{{3}} |
| − | * [[Monkikki]]{{3}} | + | *[[Monkikki]]{{3}} |
| − | * [[Nibul]]{{3}} | + | *[[Nibul]]{{3}} |
| − | * [[Ou-Ou]]{{3}} | + | *[[Ou-Ou]]{{3}} |
| − | * [[Palm Hopper]]{{3}} | + | *[[Palm Hopper]]{{3}} |
| − | * [[Parocket]]{{3}} | + | *[[Parocket]]{{3}} |
| − | * [[Pikashu]]{{3}} | + | *[[Pikashu]]{{3}} |
| − | * [[Shaboan]]{{3}} | + | *[[Shaboan]]{{3}} |
| − | * [[Shuhorn]]{{3}} | + | *[[Shuhorn]]{{3}} |
| − | * [[Sibul]]{{3}} | + | *[[Sibul]]{{3}} |
| − | * [[Soshi Breaker]]{{3}} | + | *[[Soshi Breaker]]{{3}} |
| − | * [[Swim Ball]]{{3}} | + | *[[Swim Ball]]{{3}} |
| − | * [[Tamp]]{{3}} | + | *[[Tamp]]{{3}} |
| − | * [[Wandering Head]]{{3}} | + | *[[Wandering Head]]{{3}} |
| − | ==== Mini Bosses ==== | + | ====Mini Bosses==== |
| − | * [[Gundrill]]{{3}} | + | *[[Gundrill]]{{3}} |
| − | * [[Hyoey]]{{3}} | + | *[[Hyoey]]{{3}} |
| − | * [[Tyhorn]]{{3}} | + | *[[Tyhorn]]{{3}} |
| − | * [[T. Khamen]]{{3}} | + | *[[T. Khamen]]{{3}} |
| − | ==== Gimmicks ==== | + | ====Gimmicks==== |
| − | * [[Gravity Change]]{{1}}{{2}}{{3}} | + | *[[Gravity Change]]{{1}}{{2}}{{3}} |
| − | * [[Bubble Floor]]{{3}} | + | *[[Bubble Floor]]{{3}} |
| − | * [[Girder]]{{3}} | + | *[[Girder]]{{3}} |
| − | * [[Kamapot]]{{3}} | + | *[[Kamapot]]{{3}} |
| − | * [[Landmine]]{{3}} | + | *[[Landmine]]{{3}} |
| − | * [[Mercury Block]]{{3}} | + | *[[Mercury Block]]{{3}} |
| − | * [[Room Low Gravity]]{{3}} | + | *[[Room Low Gravity]]{{3}} |
| − | * [[Tyhorn Platform]]{{3}} | + | *[[Tyhorn Platform]]{{3}} |
| − | * [[Uranus Platform]]{{3}} | + | *[[Uranus Platform]]{{3}} |
| − | * [[Venus Waterfall]]{{3}} | + | *[[Venus Waterfall]]{{3}} |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | ====Bosses==== | ||
| + | *[[Mercury]]{{3}} | ||
| + | *[[Saturn]]{{3}} | ||
| + | *[[Uranus]]{{3}} | ||
| + | ===Other=== | ||
| + | *All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of ''MaGMML2''. Venus and Saturn also make appearances as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''. | ||
| + | *The [[Wily Star II]] from ''MaGMML2'' is a direct upgrade of the Wily Star from this game. | ||
| + | <br> | ||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 05:37, 12 June 2021
Mega Man V is the fifth and final classic Mega Man game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES Mega Man games, Mega Man fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against Dr. Wily. Instead of the Mega Buster, Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.
Contents
Representation in MaGMML
While the game completely lacked representation in Make a Good Mega Man Level (aside from a single devkit gimmick which went unused anyway), and received minimal representation in Make a Good Mega Man Level 2, Mega Man V was given immense amounts of representation in Make a Good Mega Man Level 3, to the point where every single enemy and midboss from the game is present in the third contest's devkit.
Weapons
Devkit Assets
Enemies
- Biribaree23
- Piriparee23
- Alabell3
- Armaroid3
- Baby Flies3
- Bikky Bomb3
- Birdy3
- Biree Spark3
- Boostun3
- Byouz3
- Cannon Roader3
- Chainsoar3
- Chunco3
- Doncatch3
- Elecit3
- Fankurow3
- Feeber3
- Fooley3
- Fukuhorn3
- G.S.Q3
- Handoo3
- Hell Metall DX3
- La Jaba3
- Malmet3
- Metall Sniper3
- Monkikki3
- Nibul3
- Ou-Ou3
- Palm Hopper3
- Parocket3
- Pikashu3
- Shaboan3
- Shuhorn3
- Sibul3
- Soshi Breaker3
- Swim Ball3
- Tamp3
- Wandering Head3
Mini Bosses
Gimmicks
- Gravity Change123
- Bubble Floor3
- Girder3
- Kamapot3
- Landmine3
- Mercury Block3
- Room Low Gravity3
- Tyhorn Platform3
- Uranus Platform3
- Venus Waterfall3
Bosses
Other
- All of the Stardroids (with the sole exception of Terra) appear as NPCs in the various hubs of MaGMML2. Venus and Saturn also make appearances as NPCs in Make a Good Mega Man Level: Episode Zero.
- The Wily Star II from MaGMML2 is a direct upgrade of the Wily Star from this game.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |