Difference between revisions of "Brain Break"

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|weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
 
|weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
 
|category=Grounded, Semi Bulky
 
|category=Grounded, Semi Bulky
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaG48HMML:'''<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
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|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
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'''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked.
 
'''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked.
  
Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', it primarily appeared in the entry [[Celestial Resort]], but it is also one of many enemies that [[Don Atetemino]] can summon in the game's final battle.
+
Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', it primarily appeared in the entry [[Celestial Resort]], but it also makes a brief appearance in the [[Weapon Tutorials]], and is one of many enemies that [[Don Atetemino]] can summon in the game's final battle.
  
 
==Behavior==
 
==Behavior==

Revision as of 20:29, 8 April 2023

Brain Break
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
4 (explosion)
Weakness(es): Hornet Chaser2
Break Dash3
Search Snake, Salt Water48H
Gemini Laser, Grab Buster, Wheel CutterMegamix Only
Category: Grounded, Semi Bulky
Location(s): MaGMML2:
Chomp Man
A Mega Man for All Seasons
Duwang
MaG48HMML:
Weapon Tutorials
Celestial Resort
Pandora's Parlor
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Script: ブレインブレイク
Romaji: Burein Bureiku
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
BrainBreak.png

Brain Break is an enemy from Mega Man 6. It is a robot with high intelligence, but a tendency to rampage when provoked.

Brain Break was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, A Mega Man for All Seasons, and Duwang. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man. In Make a Good 48 Hour Mega Man Level, it primarily appeared in the entry Celestial Resort, but it also makes a brief appearance in the Weapon Tutorials, and is one of many enemies that Don Atetemino can summon in the game's final battle.

Behavior

Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue Mega Man in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man.

Unlike in Mega Man 6, shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 3 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes