Difference between revisions of "Pointan"
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{{enemy | {{enemy | ||
|name=Pointan | |name=Pointan | ||
| − | |image= | + | |image=[[File:PointanArt.png|249px|Artwork by ACESpark]] |
| − | |caption= | + | |caption=Artwork by ACESpark |
|jname= | |jname= | ||
|script=ポインタン | |script=ポインタン | ||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Fabian]] |
|artist= | |artist= | ||
|hp=3 (Pointan)<br>4 (windows) | |hp=3 (Pointan)<br>4 (windows) | ||
| − | |at=2 (contact | + | |at=2 (contact)<br>2 (windows) |
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} |
| − | |category= | + | |category=Floating |
| − | |location= | + | |location='''MaGMML3:'''<br>[[Shape Woman (stage)|Shape Woman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite={{MirrorDiv |mirror=[[File:Cursor.png]]}} | + | |sprite={{MirrorDiv|mirror=[[File:Cursor.png]]}} |
}} | }} | ||
{{quote|This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over.|Note in Pointan's code|[[Megamix Engine]]}} | {{quote|This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over.|Note in Pointan's code|[[Megamix Engine]]}} | ||
'''Pointan''' is an enemy from ''[[Mega Man 10]]''. It is a blue robot shaped like a computer's default mouse pointer. | '''Pointan''' is an enemy from ''[[Mega Man 10]]''. It is a blue robot shaped like a computer's default mouse pointer. | ||
| − | Pointan is included in the [[Megamix Engine]], and | + | Pointan is included in the [[Megamix Engine]], and was available as a devkit enemy for all games built with it. The first to use Pointan was ''[[Make a Good 48 Hour Mega Man Level]]'', but it only saw use as an enemy (at least unmodified) in the final boss fight, within one of [[Don Atetemino]]'s mini-stage boxes. It fared slightly better in ''[[Make a Good Mega Man Level 3]]'', which used it in the entry [[Shape Woman (stage)|Shape Woman]], and the [[NEO Pit of Pits]] sublevels "A Day at the Piano Gym", "A Level my Sister Cleared", and "Oops, My System Crashed". |
==Behavior== | ==Behavior== | ||
| Line 32: | Line 32: | ||
Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ACESpark Skullinter.png]] | ||
| + | | style="text-align: center;"|Skullinter | ||
| + | | style="text-align: center;"|''[[Make_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]'' | ||
| + | | style="text-align: center;"|[[Realm of the Lich Lord]] | ||
| + | | style="text-align: center;"|A skull-faced faerie. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|2 (contact)<br>2 (windows) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 45: | Line 68: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable2M |
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |hornet= | + | |hornet=3 |
|jewel=1 | |jewel=1 | ||
|grab=1 | |grab=1 | ||
| Line 59: | Line 83: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 66: | Line 91: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 78: | Line 116: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 90: | Line 129: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|time=Y | |time=Y | ||
| − | |stone= | + | |stone=4 |
|plant=4 | |plant=4 | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | == | + | ==Notes== |
| − | *The ''[[Make a Good Mega Man Level 2]]'' boss [[Cursor]] uses the same sprites as Pointan. | + | * The ''[[Make a Good Mega Man Level 2]]'' boss [[Cursor]] uses the same sprites as Pointan. Its [[CD]] in ''[[Make a Good Mega Man Level: Episode Zero]]'' further specifies it as being a modified Pointan in-universe. |
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Floating Enemies]] |
Latest revision as of 20:22, 16 March 2025
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| Artwork by ACESpark | |||||||||||||||||||||||||||||||||
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- "This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over."
- ―Note in Pointan's code, Megamix Engine
Pointan is an enemy from Mega Man 10. It is a blue robot shaped like a computer's default mouse pointer.
Pointan is included in the Megamix Engine, and was available as a devkit enemy for all games built with it. The first to use Pointan was Make a Good 48 Hour Mega Man Level, but it only saw use as an enemy (at least unmodified) in the final boss fight, within one of Don Atetemino's mini-stage boxes. It fared slightly better in Make a Good Mega Man Level 3, which used it in the entry Shape Woman, and the NEO Pit of Pits sublevels "A Day at the Piano Gym", "A Level my Sister Cleared", and "Oops, My System Crashed".
Contents
Behavior
Pointan will drag outlines to form rectangles that turn into windows that fly either horizontally or vertically, one at a time. It cycles through three specific shapes, returning to its spawning point every three times it makes windows. The pattern consists of the following, in order:
- A 2x2 square, with the windows alternating between moving down and moving in whatever direction Mega Man was facing when they were spawned. This is the default starting shape.
- A 4-window column, with the windows moving in whatever direction Mega Man was facing when they were spawned.
- A 4-window row, with the windows moving downward.
Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row)
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Skullinter | MaG48HMML | Realm of the Lich Lord | A skull-faced faerie. | ACESpark | 3 | 2 (contact) 2 (windows) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 3 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- The Make a Good Mega Man Level 2 boss Cursor uses the same sprites as Pointan. Its CD in Make a Good Mega Man Level: Episode Zero further specifies it as being a modified Pointan in-universe.