Difference between revisions of "Rounder"
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| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
|hp=5 | |hp=5 | ||
|at=2 (contact) | |at=2 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br> | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Royal Guard]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Power Stone]]{{Megamix}} |
|category=Cluster, Floating | |category=Cluster, Floating | ||
| − | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Tower of Dimentions]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[blainz]] |
|OffAppear=[[Mega Man 5]] | |OffAppear=[[Mega Man 5]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Rounder.png]] | |sprite=[[File:Rounder.png]] | ||
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'''Rounder''' is an enemy from ''[[Mega Man 5]]''. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets. | '''Rounder''' is an enemy from ''[[Mega Man 5]]''. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets. | ||
| − | Rounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Guts Man's Asteroid]] and [[Boil Man (stage)|Boil Man]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Magic Crash-Pit Ride". | + | Rounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Guts Man's Asteroid]] and [[Boil Man (stage)|Boil Man]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Magic Crash-Pit Ride". It also appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', but only in the entry [[blainz]]. |
| + | |||
| + | It returned for ''[[Make a Good Mega Man Level 3]]'', but was only used in the entry [[Tower of Dimentions]], and the [[NEO Pit of Pits]] sublevel "Melting Point". | ||
==Behavior== | ==Behavior== | ||
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Setting "loops =" in creation code will decide how many times a Rounder will circle around Mega Man before leaving, with -1 meaning it will never leave of its own accord (the default is 5 times). | Setting "loops =" in creation code will decide how many times a Rounder will circle around Mega Man before leaving, with -1 meaning it will never leave of its own accord (the default is 5 times). | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Scribble.png]] | ||
| + | | style="text-align: center;"|Scribble | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[NEO Pit of Pits]] (Where It All Began) | ||
| + | | style="text-align: center;"|A malicious scribble from the second iteration of Doodlebob's stage from ''Mega Man: Square Root of Negative One''. It will always orbit Mega Man until it is killed. | ||
| + | | style="text-align: center;"|[[snoruntpyro]] | ||
| + | | style="text-align: center;"|5 | ||
| + | | style="text-align: center;"|2 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| − | ===Make a Good Mega Man Level=== | + | ===Make a Good Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 66: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 55: | Line 81: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=2 | ||
| + | |royal=4 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 114: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 127: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 138: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | ==Related | + | ==Related Articles== |
*[[Rounder II]] | *[[Rounder II]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cluster Enemies]][[Category:Floating Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Cluster Enemies]][[Category:Floating Enemies]] | ||
Latest revision as of 22:49, 5 February 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Rounder is an enemy from Mega Man 5. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets.
Rounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Guts Man's Asteroid and Boil Man, as well as the Tier X stage Swiss Hotel and the Pit of Pits sub-level "Magic Crash-Pit Ride". It also appeared in Make a Good 48 Hour Mega Man Level, but only in the entry blainz.
It returned for Make a Good Mega Man Level 3, but was only used in the entry Tower of Dimentions, and the NEO Pit of Pits sublevel "Melting Point".
Contents
Behavior
Rounders will fly onto the screen and circle around Mega Man. While taking contact damage from them takes more effort than avoiding them, they can serve as an indirect obstacle if placed nearby more threatening enemies, as they may block attacks meant to be used on said enemies. Rounders will eventually stop circling Mega Man and fly away.
Setting "loops =" in creation code will decide how many times a Rounder will circle around Mega Man before leaving, with -1 meaning it will never leave of its own accord (the default is 5 times).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Scribble | MaGMML3 | NEO Pit of Pits (Where It All Began) | A malicious scribble from the second iteration of Doodlebob's stage from Mega Man: Square Root of Negative One. It will always orbit Mega Man until it is killed. | snoruntpyro | 5 | 2 (contact) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 2 | 4 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||