Difference between revisions of "City War"
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| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]] | | [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]] | ||
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| − | The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on [[Rush Jet]] constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must. | + | The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on [[Rush#Rush Jet|Rush Jet]] constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must. |
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| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]] | | [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]] | ||
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| − | You need [[Rush Jet]] to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross. | + | You need [[Rush#Rush Jet|Rush Jet]] to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross. |
==Skip Status== | ==Skip Status== | ||
Revision as of 09:00, 1 March 2018
OverviewCity War is the 19th place entry in Make a Good Mega Man Level. It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of "Test your Levels before sending them in". Due to qazcake's Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon. StrategyThis level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level. The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on Rush Jet constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must. You need Rush Jet to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross. Skip StatusThis level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.
Make a Good Mega Man Level 2
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the Tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to Super Arrow being in your arsenal as well as a less problematic Rush Jet. Also unlike the original, this version is not skippable. Additionally, the 21st-place level City Under Siege was envisioned as an improved version of City War. Trivia
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