Difference between revisions of "Caricarry"

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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Rocky
 
|category=Rocky
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
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|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Volcanic Furnace]]<br>[[Gunpowder Cellar]]<br>[[Bouncy Castle]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks.
 
'''Caricarry''' is an enemy from ''[[Mega Man 9]]''. It is a minecart robot overfilled with small rocks.
  
Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off".
+
Caricarry was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Volcanic Furnace]], [[Gunpowder Cellar]], [[Bouncy Castle]], [[Guts Man's Asteroid]], and [[Sheriff Man (stage)|Sheriff Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in [[Null and Void (MaGMML2)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 9 Enemies]][[Category:Rocky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 9 Enemies]][[Category:Rocky Enemies]]

Revision as of 21:31, 9 March 2020

Caricarry
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
4 (rocks)
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Rocky
Location(s): MaGMML2:
Cardinal Man
Volcanic Furnace
Gunpowder Cellar
Bouncy Castle
Guts Man's Asteroid
Sheriff Man
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Script: キャリキャリー
Romaji: Kyarikyarī
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Enemy)
Caricarry.png

Caricarry is an enemy from Mega Man 9. It is a minecart robot overfilled with small rocks.

Caricarry was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Volcanic Furnace, Gunpowder Cellar, Bouncy Castle, Guts Man's Asteroid, and Sheriff Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in Null and Void.

Behavior

Caricarry will roll back and forth in a fixed location. If it is hit, it will briefly stop and shake, causing a rock to fall out of it and bounce in Mega Man's direction. Upon defeat, it drops two rocks that don't bounce.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes