Difference between revisions of "Brain Break"
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|hp=2 | |hp=2 | ||
|at=4 (contact)<br>4 (explosion) | |at=4 (contact)<br>4 (explosion) | ||
| − | |weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]], [[Beet Tiller]], [[Banshee Wail]], [[Royal Guard]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | ||
| Line 69: | Line 69: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 12:34, 8 February 2025
| Brain Break | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Brain Break is an enemy from Mega Man 6. It is a robot with high intelligence, but a tendency to rampage when provoked.
Brain Break was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, A Mega Man for All Seasons, and Duwang. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man. In Make a Good 48 Hour Mega Man Level, it primarily appeared in the entry Celestial Resort, but it also makes a brief appearance in the Weapon Tutorials, and is one of many enemies that Don Atetemino can summon in the game's final battle.
Contents
Behavior
Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue Mega Man in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man.
Unlike in Mega Man 6, shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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