Difference between revisions of "Cut Man"
GuardedLolz (talk | contribs) (Added more weaknesses) |
m |
||
| Line 34: | Line 34: | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=2/2/4 | ||
| + | |metal=1 | ||
| + | |gemini=2 | ||
| + | |solar=4 | ||
| + | |top=1 | ||
| + | |wool=1 | ||
| + | |black=1 | ||
| + | |phar=2/2 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = | + | | buster = 2/2/4* |
| hornet = 2 | | hornet = 2 | ||
| jewel = 1 | | jewel = 1 | ||
| Line 46: | Line 61: | ||
| arrow = 2 | | arrow = 2 | ||
| flash = N | | flash = N | ||
| − | | notes = | + | | notes = *Buster Damage In the Megamix engine Is diffrent in MaGMML2. (1/2/3) |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=2/2/4 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=1 | ||
| + | |tornado=0 | ||
| + | |thunder=1 | ||
| + | |break=4 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=2/2/4 | ||
| + | |super=14/2 | ||
| + | |chill=1/2 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=2/2/4 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=1 | ||
| + | |snake=1 | ||
| + | |tengu=2/2/2 | ||
| + | |water=1 | ||
| + | |concrete=4 | ||
| + | |homing=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=2/2/4 | ||
| + | |time=N | ||
| + | |stone=4 | ||
| + | |plant=0 | ||
| + | |block=4 | ||
| + | |ice=0 | ||
| + | |notes= | ||
}} | }} | ||
Revision as of 14:01, 12 August 2018
| Cut Man | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DLN-003 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
Cut Man is a boss from the original Mega Man. He was originally designed as a lumber-cutting robot, before being reprogrammed by Dr. Wily to fight.
In both Make a Good Mega Man Level and Make a Good Mega Man Level 2, he appears as an NPC in Dr. Light's Lab. In the latter game, however, he is also a devkit boss, albeit one that went unused aside from a single appearance in The Pit of Pits. He remains in The Arena, however - completing this mode also unlocks him as a costume.
Contents
Battle
Cut Man has a simple AI, running across the arena and jumping when Mega Man gets close, unless he is about to use the Rolling Cutter. If he is hit by Mega Man when he is on the ground or a set amount of time passes, he will ready and throw the Rolling Cutter at Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 2 | 4 | 1 | 1 | 1 | 2/2 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4* | 2 | 1 | 5 | 2 | N | 1 | 2 | 3 | 1 | 2 |
| Other Notes | *Buster Damage In the Megamix engine Is diffrent in MaGMML2. (1/2/3) | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 2 | 1 | 0 | 1 | 1 | 2 | 4 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 2/2/4 | 14/2 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 2 | 2 | 1 | 1 | 2/2/2 | 1 | 4 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | N | 4 | 0 | 4 | 0 | |||||
| Other Notes | ||||||||||
Trivia
- In Make a Good Mega Man Level 2, none of his sound effects from Mega Man are used. Following the release of the Megamix Engine, these sounds are properly implemented.
