Difference between revisions of "Moby"
From Make a Good Mega Man Level Contest
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Renhoek]] |
|artist= | |artist= | ||
|hp=14 | |hp=14 | ||
|at=6 (contact)<br>4 (contact)<br>3 (fire) | |at=6 (contact)<br>4 (contact)<br>3 (fire) | ||
| − | |weak=[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Bulky | |category=Aquatic, Bulky | ||
|location='''MaGMML2:'''<br>[[Cursor Curse]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[Cursor Curse]]<br>[[Metallic Ocean]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | ||
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|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
|thunder=2 | |thunder=2 | ||
|magnetic=4 | |magnetic=4 | ||
Revision as of 13:02, 24 September 2018
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- "Randomly chooses between launching missiles or dropping spike balls"
- ―Note in Moby's code, Megamix Engine
Moby is a midboss from Mega Man 4. It is a giant whale robot originally designed to catch fish.
Moby was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Cursor Curse, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-level "Water Boat Fast".
Contents
Behavior
Moby will randomly pick between one of two attacks:
- Fire a missile that flies forward while moving towards Mega Man's X-axis.
- Toss four spiked balls that slowly float down, while sucking Mega Man towards it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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