Difference between revisions of "Octopus Battery"
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| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Identity Crisis]]<br>[[So Good]] | |location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Identity Crisis]]<br>[[So Good]] | ||
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
| − | |appear2= | + | |appear2= |
|sprite=[[File:OctopusBattery.png]] | |sprite=[[File:OctopusBattery.png]] | ||
}} | }} | ||
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|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
|thunder=5 | |thunder=5 | ||
|magnetic=2 | |magnetic=2 | ||
Revision as of 11:42, 25 September 2018
| Octopus Battery | |||||||||||||||||||||||||||||||||
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Octopus Battery, also known as Adhering Suzy, is an enemy from Mega Man 1. It is a small one-eyed robot with suction cups over its body, allowing it to form barricades.
Octopus Battery was first made available in the devkit for Make a Good Mega Man Level, though it only appeared in the level Sky Ziggurat.
It reappeared in the devkit for Make a Good Mega Man Level 2, being used in the levels Sector Upsilon 6 and Identity Crisis, as well as the Tier X level So Good.
Contents
Behavior
Octopus Batteries react only by moving either horizontally or vertically across the screen, stopping when coming into contact with a solid surface. If it does so, it shuts its eye and remains dormant for a few seconds, before reawakening and gliding in the opposite direction.
By default, Octopus Batteries are red, but setting "col = #" in an Octopus Battery's creation code will change its color (1 makes it orange, 2 makes it blue).
Damage Table
Make a Good Mega Man Level
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2 1 |
3 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/5 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 5 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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