Difference between revisions of "Twin Roader"
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|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Slash Claw]]{{24H}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]] | |location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]] | ||
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|triple=2<br>1 | |triple=2<br>1 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
| − | |arrow= | + | |arrow=1<br>2 |
|flash=Y<br>Y | |flash=Y<br>Y | ||
| − | |slash= | + | |slash=4<br>1 |
|wheel=3<br>2 | |wheel=3<br>2 | ||
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
Revision as of 12:03, 11 February 2019
| Twin Roader | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Twin Roader is an enemy from Mega Man 6. It is a modified Mono Roader that possesses two wheels.
Twin Roader was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries But It Lacked the Depth to Convince Me That This is Really Hell, Aurora Man, and Rad Gravity, as well as in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and in the Make a Good Mega Man Level 3 Judge Application levels Midnight Man and Gate 303.
Contents
Behavior
Twin Roaders constantly drive forwards, stopping if no ground is under them, and turning around once they hit a wall. They also have the following creation code variables:
- col - Changes the colour of their sprite (by default, they are green; setting it to 1 makes them orange, and 2 makes them blue.
- spd - Sets how fast a Twin Roader moves when driving.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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