Difference between revisions of "Twin Roader"

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|weak=[[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Slash Claw]]{{24H}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}}
 
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|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]]
 
|location='''MaGMML2:'''<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]<br>[[Gate 303]]
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|flash=Y<br>Y
 
|flash=Y<br>Y
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|sakugarne=4<br>4

Revision as of 12:03, 11 February 2019

Twin Roader
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Break Dash3
Slash Claw24H
Search Snake48H
Wheel CutterMegamix Only
Category: Grounded
Location(s): MaGMML2:
But It Lacked the Depth to Convince Me That This is Really Hell
Aurora Man
Rad Gravity
Null and Void
MaG24HMML:
Wily 3
MaGMML3 Judge Application Levels:
Midnight Man
Gate 303
Misc. Information
Script: ツインローダー
Romaji: Tsuin Rōdā
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
TwinRoader.png

Twin Roader is an enemy from Mega Man 6. It is a modified Mono Roader that possesses two wheels.

Twin Roader was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries But It Lacked the Depth to Convince Me That This is Really Hell, Aurora Man, and Rad Gravity, as well as in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and in the Make a Good Mega Man Level 3 Judge Application levels Midnight Man and Gate 303.

Behavior

Twin Roaders constantly drive forwards, stopping if no ground is under them, and turning around once they hit a wall. They also have the following creation code variables:

  • col - Changes the colour of their sprite (by default, they are green; setting it to 1 makes them orange, and 2 makes them blue.
  • spd - Sets how fast a Twin Roader moves when driving.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/2
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies