Shield Attacker GTR
From Make a Good Mega Man Level Contest
Revision as of 12:58, 11 February 2019 by Brash Buster (talk | contribs) (Added 24H damage data; Super Arm cannot be tested, and MaGMML2 damage data is not the same in 24H)
| Shield Attacker GTR | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Shield Attacker GTR is an enemy from Mega Man 6. It is a Shield Attacker upgraded with spikes on its front.
Shield Attacker GTR was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in Gigavolt Man, Chomp Man, Crystal Lab, Blaze Man, and Launch Man & Shuttle Man, as well as the Wily stage Reality Core, and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple.
Contents
Behavior
Shield Attacker GTR flies straight forward, turning around when it hits a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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