Difference between revisions of "Ratton"

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|hp=2
 
|hp=2
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Nature
 
|category=Nature
|location='''MaGMML:'''<br>[[Chroma Key]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Ratton.png]]
 
|sprite=[[File:Ratton.png]]
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'''Ratton''' is an enemy from ''[[Mega Man 4]]''. It is a robotic rat designed to patrol sewers.
 
'''Ratton''' is an enemy from ''[[Mega Man 4]]''. It is a robotic rat designed to patrol sewers.
  
Ratton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]], as well as the Wily stage [[Flashback Database]].
+
Ratton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]], as well as the Wily stage [[Flashback Database]]{{1}}.
  
Ratton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Beneath Sand and Rock]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Chroma Key?".
+
Ratton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Beneath Sand and Rock]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Chroma Key?", and in [[Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=2<br>2
 
|magic=2<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=3
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 19:56, 25 October 2019

Ratton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser, Top Spin1
Metal Blade, Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Wheel Cutter, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Nature
Location(s): MaGMML(1R):
Chroma Key
Flashback Database1
MaGMML2:
Conveyor Mayhem
Bouncy Castle
Beneath Sand and Rock
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Script: ラットン
Romaji: Ratton
Alt. Name(s): Robot Rat (Game Gear Mega Man manual)
Programmer(s): Undetermined
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Ratton.png

Ratton is an enemy from Mega Man 4. It is a robotic rat designed to patrol sewers.

Ratton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key, as well as the Wily stage Flashback Database1.

Ratton returned in Make a Good Mega Man Level 2, where it appeared in the entries Conveyor Mayhem, Bouncy Castle, and Beneath Sand and Rock, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Chroma Key?", and in Null and Void.

Behavior

Rattons will constantly jump forward, randomly choosing between one of three jump heights.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
3
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies