Difference between revisions of "Ratton"
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|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Nature | |category=Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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Ratton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]], as well as the Wily stage [[Flashback Database]]{{1}}. | Ratton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]], as well as the Wily stage [[Flashback Database]]{{1}}. | ||
| − | Ratton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Beneath Sand and Rock]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Chroma Key?", and in [[Null and Void]]. | + | Ratton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Beneath Sand and Rock]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Chroma Key?", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 16:25, 8 March 2020
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Ratton is an enemy from Mega Man 4. It is a robotic rat designed to patrol sewers.
Ratton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key, as well as the Wily stage Flashback Database1.
Ratton returned in Make a Good Mega Man Level 2, where it appeared in the entries Conveyor Mayhem, Bouncy Castle, and Beneath Sand and Rock, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Chroma Key?", and in Null and Void.
Contents
Behavior
Rattons will constantly jump forward, randomly choosing between one of three jump heights.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Fire Ratton | MaGMML2 | Conveyor Mayhem Reality Core |
A reddish Ratton that lights a small fire underneath it whenever it jumps. Unlike its template, it is completely silent. | Thoron | 2 | 4 (contact) 2 (fire) |
Damage Table
Make a Good Mega Man Level
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1.5 3 |
4 1 |
2 2 |
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2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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Y Y |
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2 3 |
4 4 |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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