Difference between revisions of "Cocco"

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(Created page with "{{enemy |name=Cocco |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=コッコ |romaji=Kokko |altname= |designer= |programmer=...")
 
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|hp=6
 
|hp=6
 
|at=7 (contact)
 
|at=7 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}}
 
|category=Shielded, Semi Bulky, Nature, Bird
 
|category=Shielded, Semi Bulky, Nature, Bird
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
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|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy.
 
'''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy.
  
Cannon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 7 entries, as well as the Wily stage [[Unobtainium Mine]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Night Way".
+
Cocco was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 7 entries, as well as the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sub-level "Night Way", and in [[Null and Void (MaGMML2)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 01:07, 10 March 2020

Cocco
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 7 (contact)
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Gemini Laser, Grab Buster, Wheel Cutter, Sakugarne, Wire Adaptor, Block DropperMegamix Only
Category: Shielded, Semi Bulky, Nature, Bird
Location(s): MaGMML2:
Mix & Match
SMB3
Shovel Knight
Enhanced Mobility
A Mega Man for All Seasons
Bouncy Castle
Cyber Man
Unobtainium Mine
The Pit of Pits
Null and Void
Misc. Information
Script: コッコ
Romaji: Kokko
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
Cocco.png

Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.

Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void.

Behavior

Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 2 1 4 3 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes


Related Enemies