Difference between revisions of "Armaroid"
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|hp=8 | |hp=8 | ||
|at=4 (contact)<br>4 (missile) | |at=4 (contact)<br>4 (missile) | ||
| − | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Grab Buster]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Nature, Semi Bulky | |category=Nature, Semi Bulky | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Scarlet Temple]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Armaroid.png]] | |sprite=[[File:Armaroid.png]] | ||
| Line 23: | Line 23: | ||
'''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | '''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | ||
| − | Armaroid was first made available via the release of the [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Armaroid was first made available via the release of the [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its true debut was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Scarlet Temple]]. |
==Behavior== | ==Behavior== | ||
| Line 30: | Line 30: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 70: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 78: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 01:12, 17 May 2021
| Armaroid | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A robot armadillo from Mars's stage that fires homing missiles and slides around in a hard, nigh impervious shell. Also Armored Armadillo's ancestor?! :connection_to_the_x_series:"
- ―Note in Armaroid's code, Megamix Engine
Armaroid is an enemy from Mega Man V. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines.
Armaroid was first made available via the release of the Megamix Engine, and thus appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its true debut was Make a Good Mega Man Level: Episode Zero, where it appeared in Scarlet Temple.
Contents
Behavior
At a distance, Armaroid fires a missile from its back, which will relentlessly track Mega Man down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||