Difference between revisions of "Brain Break"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=4 (contact)<br>4 (explosion) | |at=4 (contact)<br>4 (explosion) | ||
| − | |weak=[[ | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | + | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BrainBreak.png]] | |sprite=[[File:BrainBreak.png]] | ||
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'''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked. | '''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked. | ||
| − | Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] | + | Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', it primarily appeared in the entry [[Celestial Resort]], but it also makes a brief appearance in the [[Weapon Tutorials]], and is one of many enemies that [[Don Atetemino]] can summon in the game's final battle. |
| + | |||
| + | Brain Break returned in ''[[Make a Good Mega Man Level 3]]'', but no entries used it. Instead, it appeared in the game's [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevels "Beezinga!", "Galaxy Brain", "Masquerade Ball", and "Pyramid Scheme". | ||
==Behavior== | ==Behavior== | ||
| − | Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue [[Mega Man]] in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode | + | Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue [[Mega Man]] in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man. |
| + | |||
| + | Unlike in ''Mega Man 6'', shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state. | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=1<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Latest revision as of 16:51, 8 February 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Brain Break is an enemy from Mega Man 6. It is a robot with high intelligence, but a tendency to rampage when provoked.
Brain Break was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, A Mega Man for All Seasons, and Duwang. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man. In Make a Good 48 Hour Mega Man Level, it primarily appeared in the entry Celestial Resort, but it also makes a brief appearance in the Weapon Tutorials, and is one of many enemies that Don Atetemino can summon in the game's final battle.
Brain Break returned in Make a Good Mega Man Level 3, but no entries used it. Instead, it appeared in the game's Weapon Tutorials, and in the NEO Pit of Pits sublevels "Beezinga!", "Galaxy Brain", "Masquerade Ball", and "Pyramid Scheme".
Contents
Behavior
Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue Mega Man in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man.
Unlike in Mega Man 6, shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||