Difference between revisions of "Brain Break"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037]]
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=4 (contact)<br>4 (explosion)
 
|at=4 (contact)<br>4 (explosion)
|weak=[[Grab Buster]], [[Wheel Cutter]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]]{{Megamix}}
+
|weak=[[Hornet Chaser]]{{2}}<br>[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}}
 
|category=Grounded, Semi Bulky
 
|category=Grounded, Semi Bulky
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
+
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Celestial Resort]]<br>[[Pandora's Parlor]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BrainBreak.png]]
 
|sprite=[[File:BrainBreak.png]]
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'''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked.
 
'''Brain Break''' is an enemy from ''[[Mega Man 6]]''. It is a robot with high intelligence, but a tendency to rampage when provoked.
  
Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application]] level [[Midnight Man]].
+
Brain Break was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[A Mega Man for All Seasons]], and [[Duwang]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', it primarily appeared in the entry [[Celestial Resort]], but it also makes a brief appearance in the [[Weapon Tutorials]], and is one of many enemies that [[Don Atetemino]] can summon in the game's final battle.
 +
 
 +
Brain Break returned in ''[[Make a Good Mega Man Level 3]]'', but no entries used it. Instead, it appeared in the game's [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevels "Beezinga!", "Galaxy Brain", "Masquerade Ball", and "Pyramid Scheme".
  
 
==Behavior==
 
==Behavior==
Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue [[Mega Man]] in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode n a last attempt to damage Mega Man.
+
Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue [[Mega Man]] in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man.
 +
 
 +
Unlike in ''Mega Man 6'', shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=3<br>3
+
|grab=1<br>3
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=3<br>3
+
|wheel=1<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Latest revision as of 16:51, 8 February 2025

Brain Break
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
4 (explosion)
Weakness(es): Hornet Chaser2
Break Dash, Beet Tiller3
Search Snake, Salt Water48H
Gemini Laser, Grab Buster, Wheel CutterMegamix Only
Category: Grounded, Semi Bulky
Location(s): MaGMML2:
Chomp Man
A Mega Man for All Seasons
Duwang
MaGMML3:
Weapon Tutorials
NEO Pit of Pits
MaG48HMML:
Weapon Tutorials
Celestial Resort
Pandora's Parlor
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Script: ブレインブレイク
Romaji: Burein Bureiku
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
BrainBreak.png

Brain Break is an enemy from Mega Man 6. It is a robot with high intelligence, but a tendency to rampage when provoked.

Brain Break was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, A Mega Man for All Seasons, and Duwang. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man. In Make a Good 48 Hour Mega Man Level, it primarily appeared in the entry Celestial Resort, but it also makes a brief appearance in the Weapon Tutorials, and is one of many enemies that Don Atetemino can summon in the game's final battle.

Brain Break returned in Make a Good Mega Man Level 3, but no entries used it. Instead, it appeared in the game's Weapon Tutorials, and in the NEO Pit of Pits sublevels "Beezinga!", "Galaxy Brain", "Masquerade Ball", and "Pyramid Scheme".

Behavior

Brain Breaks wander back and forth across a strip of land, turning around if they come across a wall or edge. When hit by an attack that doesn't immediately destroy them, their glasses fly off and caps vanish, spurring them to pursue Mega Man in a frenzied rage. While enraged, they can jump into the air to traverse high walls. If an enraged Brain Break remains alive for long enough, it will explode in a last attempt to damage Mega Man.

Unlike in Mega Man 6, shots that deal damage equal to or greater than their HP will instantly kill a Brain Break, bypassing their rage state.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 3 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes